Struct gfx::pso::target::DepthStencilTarget [] [src]

pub struct DepthStencilTarget<T>(_);

Depth + stencil target component.

  • init: (Depth = depth state, Stencil = stencil state)
  • data: (DepthStencilView<T>, (front, back) = stencil reference values)

Trait Implementations

impl<T> Clone for DepthStencilTarget<T>
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl<T> Debug for DepthStencilTarget<T>
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Formats the value using the given formatter.

impl<T> Eq for DepthStencilTarget<T>
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impl<T> Hash for DepthStencilTarget<T>
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Feeds this value into the given [Hasher]. Read more

Feeds a slice of this type into the given [Hasher]. Read more

impl<T> PartialEq for DepthStencilTarget<T>
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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

impl<'a, T: DepthStencilFormat> DataLink<'a> for DepthStencilTarget<T>
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The assotiated "init" type - a member of the PSO "init" struct.

Create a new empty data link.

Check if this link is actually used by the shader.

Attempt to link with a depth-stencil target (DSV).

Attempt to link with a vertex buffer containing multiple attributes.

Attempt to link with a vertex attribute.

Attempt to link with a constant buffer.

Attempt to link with a global constant.

Attempt to link with an output render target (RTV).

Attempt to link with a shader resource (SRV).

Attempt to link with an unordered access (UAV).

Attempt to link with a sampler.

Attempt to enable scissor test.

impl<R: Resources, T> DataBind<R> for DepthStencilTarget<T>
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The associated "data" type - a member of the PSO "data" struct.

Dump the given data into the raw data set.