Struct gfx::state::Depth
[−]
pub struct Depth { pub fun: Comparison, pub write: bool, }
Depth test state.
Fields
fun: Comparison
Comparison function to use.
write: bool
Specify whether to write to the depth buffer or not.
Trait Implementations
impl PartialOrd<Depth> for Depth
fn partial_cmp(&self, __arg_0: &Depth) -> Option<Ordering>
fn lt(&self, __arg_0: &Depth) -> bool
fn le(&self, __arg_0: &Depth) -> bool
fn gt(&self, __arg_0: &Depth) -> bool
fn ge(&self, __arg_0: &Depth) -> bool
impl Hash for Depth
fn hash<__H>(&self, __arg_0: &mut __H) where
__H: Hasher,
__H: Hasher,
Feeds this value into the state given, updating the hasher as necessary.
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0
H: Hasher,
Feeds a slice of this type into the state provided.
impl Ord for Depth
impl Eq for Depth
impl PartialEq<Depth> for Depth
fn eq(&self, __arg_0: &Depth) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Depth) -> bool
This method tests for !=
.
impl Default for Depth
impl Clone for Depth
fn clone(&self) -> Depth
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more