Struct gfx::pso::target::DepthTarget [] [src]

pub struct DepthTarget<T>(_);

Depth target component.

  • init: Depth = depth state
  • data: DepthStencilView<T>

Trait Implementations

impl<'a, T: DepthFormat> DataLink<'a> for DepthTarget<T>
[src]

The assotiated "init" type - a member of the PSO "init" struct.

Create a new empty data link.

Check if this link is actually used by the shader.

Attempt to link with a depth-stencil target (DSV).

Attempt to link with a vertex buffer containing multiple attributes.

Attempt to link with a vertex attribute.

Attempt to link with a constant buffer.

Attempt to link with a global constant.

Attempt to link with an output render target (RTV).

Attempt to link with a shader resource (SRV).

Attempt to link with an unordered access (UAV).

Attempt to link with a sampler.

Attempt to enable scissor test.

impl<R: Resources, T> DataBind<R> for DepthTarget<T>
[src]

The associated "data" type - a member of the PSO "data" struct.

Dump the given data into the raw data set.