Struct gfx::handle::ShaderResourceView
[−]
pub struct ShaderResourceView<R, T>(_, _)
where
R: Resources;
Type-safe Shader Resource View Handle
Trait Implementations
impl<R, T> Eq for ShaderResourceView<R, T> where
R: Resources + Eq,
T: Eq,
R: Resources + Eq,
T: Eq,
impl<R, T> PartialEq<ShaderResourceView<R, T>> for ShaderResourceView<R, T> where
R: Resources + PartialEq<R>,
T: PartialEq<T>,
R: Resources + PartialEq<R>,
T: PartialEq<T>,
fn eq(&self, __arg_0: &ShaderResourceView<R, T>) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &ShaderResourceView<R, T>) -> bool
This method tests for !=
.
impl<R, T> Clone for ShaderResourceView<R, T> where
R: Resources + Clone,
T: Clone,
R: Resources + Clone,
T: Clone,
fn clone(&self) -> ShaderResourceView<R, T>
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl<R, T> Hash for ShaderResourceView<R, T> where
R: Resources + Hash,
T: Hash,
R: Resources + Hash,
T: Hash,
fn hash<__HRT>(&self, __arg_0: &mut __HRT) where
__HRT: Hasher,
__HRT: Hasher,
Feeds this value into the state given, updating the hasher as necessary.
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0
H: Hasher,
Feeds a slice of this type into the state provided.
impl<R, T> Debug for ShaderResourceView<R, T> where
R: Resources + Debug,
T: Debug,
R: Resources + Debug,
T: Debug,