Struct gfx::pso::buffer::RawVertexBuffer
[−]
[src]
pub struct RawVertexBuffer(_, _);
Raw vertex/instance buffer component. Can be used when the formats of vertex attributes are not known at compile time.
- init:
(&[&str, element], stride, inst_rate)
- data:
RawBuffer
Trait Implementations
impl<'a> DataLink<'a> for RawVertexBuffer
[src]
type Init = (&'a [(&'a str, Element<Format>)], ElemStride, InstanceRate)
The assotiated "init" type - a member of the PSO "init" struct.
fn new() -> Self
Create a new empty data link.
fn is_active(&self) -> bool
Check if this link is actually used by the shader.
fn link_vertex_buffer(&mut self,
index: BufferIndex,
init: &Self::Init)
-> Option<VertexBufferDesc>
index: BufferIndex,
init: &Self::Init)
-> Option<VertexBufferDesc>
Attempt to link with a vertex buffer containing multiple attributes.
fn link_input(&mut self,
at: &AttributeVar,
init: &Self::Init)
-> Option<Result<AttributeDesc, Format>>
at: &AttributeVar,
init: &Self::Init)
-> Option<Result<AttributeDesc, Format>>
Attempt to link with a vertex attribute.
fn link_constant_buffer<'b>(&mut self,
_: &'b ConstantBufferVar,
_: &Self::Init)
-> Option<Result<ConstantBufferDesc, ElementError<&'b str>>>
_: &'b ConstantBufferVar,
_: &Self::Init)
-> Option<Result<ConstantBufferDesc, ElementError<&'b str>>>
Attempt to link with a constant buffer.
fn link_global_constant(&mut self,
_: &ConstVar,
_: &Self::Init)
-> Option<Result<(), UniformValue>>
_: &ConstVar,
_: &Self::Init)
-> Option<Result<(), UniformValue>>
Attempt to link with a global constant.
fn link_output(&mut self,
_: &OutputVar,
_: &Self::Init)
-> Option<Result<ColorTargetDesc, Format>>
_: &OutputVar,
_: &Self::Init)
-> Option<Result<ColorTargetDesc, Format>>
Attempt to link with an output render target (RTV).
fn link_depth_stencil(&mut self, _: &Self::Init) -> Option<DepthStencilDesc>
Attempt to link with a depth-stencil target (DSV).
fn link_resource_view(&mut self,
_: &TextureVar,
_: &Self::Init)
-> Option<Result<ResourceViewDesc, Format>>
_: &TextureVar,
_: &Self::Init)
-> Option<Result<ResourceViewDesc, Format>>
Attempt to link with a shader resource (SRV).
fn link_unordered_view(&mut self,
_: &UnorderedVar,
_: &Self::Init)
-> Option<Result<UnorderedViewDesc, Format>>
_: &UnorderedVar,
_: &Self::Init)
-> Option<Result<UnorderedViewDesc, Format>>
Attempt to link with an unordered access (UAV).
fn link_sampler(&mut self,
_: &SamplerVar,
_: &Self::Init)
-> Option<SamplerDesc>
_: &SamplerVar,
_: &Self::Init)
-> Option<SamplerDesc>
Attempt to link with a sampler.
fn link_scissor(&mut self) -> bool
Attempt to enable scissor test.