Enum gfx::shade::core::TextureType
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pub enum TextureType { Buffer, D1(IsArray), D2(IsArray, IsMultiSample), D3, Cube(IsArray), }
A type of the texture variable. This has to match the actual data we bind to the shader.
Variants
Buffer
Sample from a buffer.
D1(IsArray)
Sample from a 1D texture
D2(IsArray, IsMultiSample)
Sample from a 2D texture
D3
Sample from a 3D texture
Cube(IsArray)
Sample from a cubemap.
Methods
impl TextureType
fn can_sample(&self) -> bool
Check if this texture can be used with a sampler.
Trait Implementations
impl Debug for TextureType
fn fmt(&self, __arg_0: &mut Formatter) -> Result<(), Error>
Formats the value using the given formatter.
impl PartialEq<TextureType> for TextureType
fn eq(&self, __arg_0: &TextureType) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &TextureType) -> bool
This method tests for !=
.
impl Clone for TextureType
fn clone(&self) -> TextureType
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more