Struct gfx::tex::DepthStencilDesc []

pub struct DepthStencilDesc {
    pub level: u8,
    pub layer: Option<u16>,
    pub flags: DepthStencilFlags,
}

Texture depth-stencil view descriptor.

Fields

level: u8 layer: Option<u16> flags: DepthStencilFlags

Trait Implementations

impl Debug for DepthStencilDesc

fn fmt(&self, __arg_0: &mut Formatter) -> Result<()Error>

Formats the value using the given formatter.

impl Clone for DepthStencilDesc

fn clone(&self) -> DepthStencilDesc

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more

impl Copy for DepthStencilDesc

impl Hash for DepthStencilDesc

fn hash<__H>(&self, __arg_0: &mut __H) where __H: Hasher

impl PartialOrd<DepthStencilDesc> for DepthStencilDesc

fn partial_cmp(&self, __arg_0: &DepthStencilDesc) -> Option<Ordering>

fn lt(&self, __arg_0: &DepthStencilDesc) -> bool

fn le(&self, __arg_0: &DepthStencilDesc) -> bool

fn gt(&self, __arg_0: &DepthStencilDesc) -> bool

fn ge(&self, __arg_0: &DepthStencilDesc) -> bool

impl PartialEq<DepthStencilDesc> for DepthStencilDesc

fn eq(&self, __arg_0: &DepthStencilDesc) -> bool

This method tests for self and other values to be equal, and is used by ==. Read more

fn ne(&self, __arg_0: &DepthStencilDesc) -> bool

This method tests for !=.

impl Ord for DepthStencilDesc

fn cmp(&self, __arg_0: &DepthStencilDesc) -> Ordering

impl Eq for DepthStencilDesc

impl From<RenderDesc> for DepthStencilDesc

fn from(rd: RenderDesc) -> DepthStencilDesc

Performs the conversion.