Struct gfx::handle::Shader []

pub struct Shader<R>(_) where R: Resources;

Shader Handle

Trait Implementations

impl<R> PartialEq<Shader<R>> for Shader<R> where R: Resources + PartialEq<R>, R::Shader: PartialEq<R::Shader>

fn eq(&self, __arg_0: &Shader<R>) -> bool

This method tests for self and other values to be equal, and is used by ==. Read more

fn ne(&self, __arg_0: &Shader<R>) -> bool

This method tests for !=.

impl<R> Hash for Shader<R> where R: Resources + Hash, R::Shader: Hash

fn hash<__HR>(&self, __arg_0: &mut __HR) where __HR: Hasher

impl<R> Debug for Shader<R> where R: Resources + Debug, R::Shader: Debug

fn fmt(&self, __arg_0: &mut Formatter) -> Result<()Error>

Formats the value using the given formatter.

impl<R> Clone for Shader<R> where R: Resources + Clone, R::Shader: Clone

fn clone(&self) -> Shader<R>

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more