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use std::ops::Neg;
use auto_ops::*;
#[derive(Debug, Clone, Copy, PartialEq)]
#[repr(C)]
pub struct Vec4 {
pub x: f32,
pub y: f32,
pub z: f32,
pub w: f32,
}
impl Default for Vec4 {
fn default() -> Self {
Self::zero()
}
}
impl Vec4 {
pub fn new(x: f32, y: f32, z: f32, w: f32) -> Self {
Self{x, y, z, w}
}
pub fn zero() -> Self {
Self{x: 0.0, y: 0.0, z: 0.0, w: 0.0}
}
pub fn one() -> Self {
Self{x: 1.0, y: 1.0, z: 1.0, w: 1.0}
}
pub fn sqr_magnitude(&self) -> f32 {
self.x * self.x + self.y * self.y + self.z * self.z + self.w * self.w
}
pub fn magnitude(&self) -> f32 {
self.sqr_magnitude().sqrt()
}
pub fn normalize(&mut self) -> &mut Self {
let m = self.magnitude();
self.x /= m;
self.y /= m;
self.z /= m;
self.w /= m;
self
}
pub fn normalized(&self) -> Self {
*self.clone().normalize()
}
pub fn dot(&self, b: Vec4) -> f32 {
self.x * b.x + self.y * b.y + self.z * b.z + self.w * b.w
}
}
impl_op_ex!(+= |a: &mut Vec4, b: &Vec4| { a.x += b.x; a.y += b.y; a.z += b.z; a.w += b.w; });
impl_op_ex!(-= |a: &mut Vec4, b: &Vec4| { a.x -= b.x; a.y -= b.y; a.z -= b.z; a.w -= b.w; });
impl_op_ex!(*= |a: &mut Vec4, b: &Vec4| { a.x *= b.x; a.y *= b.y; a.z *= b.z; a.w *= b.w; });
impl_op_ex!(/= |a: &mut Vec4, b: &Vec4| { a.x /= b.x; a.y /= b.y; a.z /= b.z; a.w /= b.w; });
impl_op_ex!(*= |a: &mut Vec4, b: &f32| { a.x *= b; a.y *= b; a.z *= b; a.w *= b; });
impl_op_ex!(/= |a: &mut Vec4, b: &f32| { a.x /= b; a.y /= b; a.z /= b; a.w /= b; });
impl_op_ex!(+ |a: &Vec4, b: &Vec4| -> Vec4 { Vec4{x: a.x + b.x, y: a.y + b.y, z: a.z + b.z, w: a.w + b.w } });
impl_op_ex!(- |a: &Vec4, b: &Vec4| -> Vec4 { Vec4{x: a.x - b.x, y: a.y - b.y, z: a.z - b.z, w: a.w - b.w } });
impl_op_ex!(* |a: &Vec4, b: &Vec4| -> Vec4 { Vec4{x: a.x * b.x, y: a.y * b.y, z: a.z * b.z, w: a.w * b.w } });
impl_op_ex!(/ |a: &Vec4, b: &Vec4| -> Vec4 { Vec4{x: a.x / b.x, y: a.y / b.y, z: a.z / b.z, w: a.w / b.w } });
impl_op_ex_commutative!(* |a: &Vec4, b: &f32| -> Vec4 { Vec4{x: a.x * b, y: a.y * b, z: a.z * b, w: a.w * b } });
impl_op_ex!(/ |a: &Vec4, b: &f32| -> Vec4 { Vec4{x: a.x / b, y: a.y / b, z: a.z / b, w: a.w / b } });
impl_op_ex!(/ |a: &f32, b: &Vec4| -> Vec4 { Vec4{x: a / b.x, y: a / b.y, z: a / b.z, w: a / b.w } });
impl Neg for Vec4 {
type Output = Vec4;
fn neg(self) -> Self::Output {
Vec4{x: -self.x, y: -self.y, z: -self.z, w: -self.w}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn operators() {
let a = Vec4::new(1.0, 2.0, 3.0, 4.0);
let b = Vec4::new(3.0, 4.0, 5.0, 6.0);
assert_eq!(-a, Vec4{x: -1.0, y: -2.0, z: -3.0, w: -4.0});
assert_eq!(a.sqr_magnitude(), 30.0);
assert_eq!(a.magnitude(), 30.0f32.sqrt());
assert_eq!(a.dot(b), 50.0);
assert_eq!(a + b, Vec4{x: 4.0, y: 6.0, z: 8.0, w: 10.0});
assert_eq!(a - b, Vec4{x: -2.0, y: -2.0, z: -2.0, w: -2.0});
assert_eq!(a * b, Vec4{x: 3.0, y: 8.0, z: 15.0, w: 24.0});
assert_eq!(a / b, Vec4{x: 1.0 / 3.0, y: 0.5, z: 3.0/5.0, w: 4.0/6.0});
assert_eq!(a * 2.0, Vec4{x: 2.0, y: 4.0, z: 6.0, w: 8.0});
assert_eq!(2.0 * a, Vec4{x: 2.0, y: 4.0, z: 6.0, w: 8.0});
assert_eq!(a / 2.0, Vec4{x: 0.5, y: 1.0, z: 1.5, w: 2.0});
assert_eq!(2.0 / a, Vec4{x: 2.0, y: 1.0, z: 2.0/3.0, w: 0.5});
let mut c = a;
assert_eq!(c.normalized(), a / a.magnitude());
c.normalize();
assert_eq!(c, a / a.magnitude());
c = a;
c += b;
assert_eq!(c, a + b);
c = a;
c -= b;
assert_eq!(c, a - b);
c = a;
c *= b;
assert_eq!(c, a * b);
c = a;
c /= b;
assert_eq!(c, a / b);
c = a;
c *= 2.0;
assert_eq!(c, a * 2.0);
c = a;
c /= 2.0;
assert_eq!(c, a / 2.0);
}
}