pub struct DownlevelProperties {
    pub compute_shaders: bool,
    pub shader_model: DownlevelShaderModel,
    pub storage_images: bool,
    pub read_only_depth_stencil: bool,
    pub device_local_image_copies: bool,
    pub non_power_of_two_mipmapped_textures: bool,
}
Expand description

Propterties to indicate when the backend does not support full vulkan compliance.

Fields

compute_shaders: bool

Supports compute shaders.

shader_model: DownlevelShaderModel

Which collections of features shaders support. Defined in terms of D3D’s shader models.

storage_images: bool

Supports creating storage images.

read_only_depth_stencil: bool

Supports RODS

device_local_image_copies: bool

Supports copies to/from device-local memory and device-local images.

non_power_of_two_mipmapped_textures: bool

Supports textures with mipmaps which are non power of two.

Implementations

Enables all properties for a vulkan-complient backend.

Trait Implementations

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