pub struct Multisampling {
    pub rasterization_samples: NumSamples,
    pub sample_shading: Option<f32>,
    pub sample_mask: SampleMask,
    pub alpha_coverage: bool,
    pub alpha_to_one: bool,
}
Expand description

Fields

rasterization_samples: NumSamples
sample_shading: Option<f32>
sample_mask: SampleMask
alpha_coverage: bool

Toggles alpha-to-coverage multisampling, which can produce nicer edges when many partially-transparent polygons are overlapping. See here for a full description.

alpha_to_one: bool

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