pub struct EntryPoint<'a, B: Backend> {
    pub entry: &'a str,
    pub module: &'a B::ShaderModule,
    pub specialization: Specialization<'a>,
}
Expand description

Shader entry point.

Fields

entry: &'a str

Entry point name.

module: &'a B::ShaderModule

Reference to the shader module containing this entry point.

specialization: Specialization<'a>

Specialization constants to be used when creating the pipeline.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.