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//! Queue family and groups. use crate::{queue::QueueType, Backend}; use std::{any::Any, fmt::Debug}; /// General information about a queue family, available upon adapter discovery. /// /// Note that a backend can expose multiple queue families with the same properties. /// /// Can be obtained from an [adapter][crate::adapter::Adapter] through its /// [`queue_families`][crate::adapter::Adapter::queue_families] field. pub trait QueueFamily: Debug + Any + Send + Sync { /// Returns the type of queues. fn queue_type(&self) -> QueueType; /// Returns maximum number of queues created from this family. fn max_queues(&self) -> usize; /// Returns the queue family ID. fn id(&self) -> QueueFamilyId; /// Returns true if the queue family supports sparse binding fn supports_sparse_binding(&self) -> bool; } /// Identifier for a queue family of a physical device. #[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)] #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] pub struct QueueFamilyId(pub usize); /// Bare-metal queue group. /// /// Denotes all queues created from one queue family. #[derive(Debug)] pub struct QueueGroup<B: Backend> { /// Family index for the queues in this group. pub family: QueueFamilyId, /// List of queues. pub queues: Vec<B::Queue>, } impl<B: Backend> QueueGroup<B> { /// Create a new, empty queue group for a queue family. pub fn new(family: QueueFamilyId) -> Self { QueueGroup { family, queues: Vec::new(), } } /// Add a command queue to the group. /// /// The queue needs to be created from this queue family. pub fn add_queue(&mut self, queue: B::Queue) { self.queues.push(queue); } }