Struct gfx_hal::PhysicalDeviceProperties[][src]

pub struct PhysicalDeviceProperties {
    pub limits: Limits,
    pub descriptor_indexing: DescriptorIndexingProperties,
    pub mesh_shader: MeshShaderProperties,
    pub sampler_reduction: SamplerReductionProperties,
    pub downlevel: DownlevelProperties,
    pub performance_caveats: PerformanceCaveats,
    pub dynamic_pipeline_states: DynamicStates,
}

Properties of physical devices that are exposed but do not need to be explicitly opted into.

This contains things like resource limits, alignment requirements, and finer-grained feature capabilities.

Fields

limits: Limits

Core limits.

descriptor_indexing: DescriptorIndexingProperties

Descriptor Indexing properties.

mesh_shader: MeshShaderProperties

Mesh Shader properties.

sampler_reduction: SamplerReductionProperties

Sampler reduction modes.

downlevel: DownlevelProperties

Downlevel properties.

performance_caveats: PerformanceCaveats

Performance caveats.

dynamic_pipeline_states: DynamicStates

Dynamic pipeline states.

Trait Implementations

impl Clone for PhysicalDeviceProperties[src]

impl Copy for PhysicalDeviceProperties[src]

impl Debug for PhysicalDeviceProperties[src]

impl Default for PhysicalDeviceProperties[src]

impl PartialEq<PhysicalDeviceProperties> for PhysicalDeviceProperties[src]

impl StructuralPartialEq for PhysicalDeviceProperties[src]

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.