Expand description
Native ear-clipping triangulation for Cartesian polygons.
Boost.Geometry has no triangulation entry. This implementation follows the
classic Meisters ear-clipping method, using the adaptive exact-sign
geometry_coords::precise_math::orient2d predicate for every turn test.
Interior rings are connected to the exterior by non-crossing visibility
bridges before clipping.
Functions§
- triangulate_
earcut - Triangulate a Cartesian polygon into owned clockwise, closed stock polygons.