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use super::Intersects;
use crate::*;
impl<T> Intersects<Coordinate<T>> for Coordinate<T>
where
T: CoordNum,
{
fn intersects(&self, rhs: &Coordinate<T>) -> bool {
self == rhs
}
}
// The other side of this is handled via a blanket impl.
impl<T> Intersects<Point<T>> for Coordinate<T>
where
T: CoordNum,
{
fn intersects(&self, rhs: &Point<T>) -> bool {
self == &rhs.0
}
}