[][src]Struct genie_scx::Map

pub struct Map { /* fields omitted */ }

Describes the terrain in a map.

Implementations

impl Map[src]

pub fn new(width: u32, height: u32) -> Self[src]

Create a new, empty map.

pub fn fill(&mut self, terrain_type: u8)[src]

Fill the map with the given terrain type.

pub fn read_from(input: impl Read) -> Result<Self>[src]

Read map/terrain data from an input stream.

pub fn write_to(&self, output: impl Write, version: u32) -> Result<()>[src]

Write map/terrain data to an output stream.

pub fn version(&self) -> u32[src]

Get the version of the map data.

pub fn width(&self) -> u32[src]

Get the width of the map.

pub fn height(&self) -> u32[src]

Get the height of the map.

pub fn tile(&self, x: u32, y: u32) -> Option<&Tile>[src]

Get a tile at the given coordinates.

If the coordinates are out of bounds, returns None.

pub fn tile_mut(&mut self, x: u32, y: u32) -> Option<&mut Tile>[src]

Get a mutable reference to the tile at the given coordinates.

If the coordinates are out of bounds, returns None.

pub fn tiles(&self) -> impl Iterator<Item = &Tile>[src]

Iterate over all the tiles.

pub fn tiles_mut(&mut self) -> impl Iterator<Item = &mut Tile>[src]

Iterate over all the tiles, with mutable references.

This is handy if you want to replace terrains throughout the entire map, for example.

pub fn rows(&self) -> impl Iterator<Item = &[Tile]>[src]

Iterate over all the tiles by row.

This is handy if you want to iterate over tiles while keeping track of coordinates.

Example

let mut ys = vec![];
for (y, row) in map.rows().enumerate() {
    let mut xs = vec![];
    for (x, tile) in row.iter().enumerate() {
        xs.push(x);
    }
    assert_eq!(xs, (0..120).collect::<Vec<usize>>());
    ys.push(y);
}
assert_eq!(ys, (0..120).collect::<Vec<usize>>());

pub fn rows_mut(&mut self) -> impl Iterator<Item = &mut [Tile]>[src]

Iterate over all the tiles by row, with mutable references.

Trait Implementations

impl Clone for Map[src]

impl Debug for Map[src]

Auto Trait Implementations

impl RefUnwindSafe for Map

impl Send for Map

impl Sync for Map

impl Unpin for Map

impl UnwindSafe for Map

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.