[][src]Struct genie_scx::DLCOptions

pub struct DLCOptions {
    pub version: i32,
    pub game_data_set: DataSet,
    pub dependencies: Vec<DLCPackage>,
}

Fields

version: i32

Version of the DLC options structure.

game_data_set: DataSet

The base data set.

dependencies: Vec<DLCPackage>

The DLCs that are required by this scenario.

Implementations

impl DLCOptions[src]

pub fn read_from(input: impl Read) -> Result<Self>[src]

pub fn write_to(&self, output: impl Write) -> Result<()>[src]

Trait Implementations

impl Clone for DLCOptions[src]

impl Debug for DLCOptions[src]

impl Default for DLCOptions[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.