[][src]Struct genie_rec::actions::CreateCommand

pub struct CreateCommand {
    pub player_id: PlayerID,
    pub unit_type_id: UnitTypeID,
    pub location: Location3,
}

A command that instantly places a unit type at a given location.

Typically used for cheats and the like.

Fields

player_id: PlayerID

The ID of the player issuing this command.

unit_type_id: UnitTypeID

The type of unit to create.

location: Location3

The location.

Implementations

impl CreateCommand[src]

pub fn read_from(input: impl Read) -> Result<Self>[src]

Read a Create command from an input stream.

pub fn write_to<W: Write>(&self, output: &mut W) -> Result<()>[src]

Write this Create command to an output stream.

Trait Implementations

impl Clone for CreateCommand[src]

impl Debug for CreateCommand[src]

impl Default for CreateCommand[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.