[][src]Struct genie_rec::actions::BuildCommand

pub struct BuildCommand {
    pub player_id: PlayerID,
    pub unit_type_id: UnitTypeID,
    pub location: Location2,
    pub frame: u8,
    pub builders: ObjectsList,
    // some fields omitted
}

Place a building foundation and task a group of villagers to start building.

Fields

player_id: PlayerID

The ID of the player issuing this command.

unit_type_id: UnitTypeID

The type of building to place.

location: Location2

The location of the new building foundation.

frame: u8

The index of the frame to use, for buildings with multiple graphics like houses.

builders: ObjectsList

The IDs of the villagers that are tasked to build this building.

Implementations

impl BuildCommand[src]

pub fn read_from(input: impl Read) -> Result<Self>[src]

Trait Implementations

impl Clone for BuildCommand[src]

impl Debug for BuildCommand[src]

impl Default for BuildCommand[src]

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.