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use crate::civ::CivilizationID;
use crate::unit_type::UnitTypeID;
use arrayvec::{ArrayString, ArrayVec};
use byteorder::{ReadBytesExt, WriteBytesExt, LE};
use encoding_rs::WINDOWS_1252;
pub use genie_support::TechID;
use genie_support::{read_opt_u16, read_opt_u32, MapInto, StringKey};
use std::io::{Read, Result, Write};
#[derive(Debug, Default, Clone)]
pub struct EffectCommand {
pub command_type: u8,
pub params: (i16, i16, i16, f32),
}
type TechEffectName = ArrayString<[u8; 31]>;
#[derive(Debug, Default, Clone)]
pub struct TechEffect {
name: TechEffectName,
pub commands: Vec<EffectCommand>,
}
#[derive(Debug, Default, Clone, Copy)]
pub struct TechEffectRef {
pub effect_type: u16,
pub amount: u16,
pub enabled: bool,
}
#[derive(Debug, Default, Clone)]
pub struct Tech {
required_techs: ArrayVec<[TechID; 6]>,
effects: ArrayVec<[TechEffectRef; 3]>,
civilization_id: Option<CivilizationID>,
full_tech_mode: u16,
location: Option<UnitTypeID>,
language_dll_name: Option<StringKey>,
language_dll_description: Option<StringKey>,
time: u16,
time2: u16,
type_: u16,
icon_id: Option<u16>,
button_id: u8,
language_dll_help: Option<StringKey>,
help_page_id: u32,
hotkey: Option<u32>,
name: String,
}
impl EffectCommand {
pub fn read_from<R: Read>(input: &mut R) -> Result<Self> {
let command_type = input.read_u8()?;
let params = (
input.read_i16::<LE>()?,
input.read_i16::<LE>()?,
input.read_i16::<LE>()?,
input.read_f32::<LE>()?,
);
Ok(EffectCommand {
command_type,
params,
})
}
pub fn write_to<W: Write>(&self, output: &mut W) -> Result<()> {
output.write_u8(self.command_type)?;
output.write_i16::<LE>(self.params.0)?;
output.write_i16::<LE>(self.params.1)?;
output.write_i16::<LE>(self.params.2)?;
output.write_f32::<LE>(self.params.3)?;
Ok(())
}
}
impl TechEffect {
pub fn name(&self) -> &str {
self.name.as_str()
}
pub fn set_name(&mut self, name: &str) {
self.name = TechEffectName::from(name).unwrap();
}
pub fn read_from<R: Read>(input: &mut R) -> Result<Self> {
let mut effect = Self::default();
let mut bytes = [0; 31];
input.read_exact(&mut bytes)?;
let bytes = &bytes[..bytes.iter().position(|&c| c == 0).unwrap_or(bytes.len())];
let (name, _encoding, _failed) = WINDOWS_1252.decode(&bytes);
effect.name = TechEffectName::from(&name).unwrap();
let num_commands = input.read_u16::<LE>()?;
for _ in 0..num_commands {
effect.commands.push(EffectCommand::read_from(input)?);
}
Ok(effect)
}
pub fn write_to<W: Write>(&self, output: &mut W) -> Result<()> {
let mut buffer = [0; 31];
(&mut buffer[..self.name.len()]).copy_from_slice(self.name.as_bytes());
output.write_all(&buffer)?;
output.write_u16::<LE>(self.commands.len() as u16)?;
for effect in &self.commands {
effect.write_to(output)?;
}
Ok(())
}
}
impl TechEffectRef {
pub fn read_from<R: Read>(input: &mut R) -> Result<Self> {
Ok(Self {
effect_type: input.read_u16::<LE>()?,
amount: input.read_u16::<LE>()?,
enabled: input.read_u8()? != 0,
})
}
pub fn write_to<W: Write>(self, output: &mut W) -> Result<()> {
output.write_u16::<LE>(self.effect_type)?;
output.write_u16::<LE>(self.amount)?;
output.write_u8(if self.enabled { 1 } else { 0 })?;
Ok(())
}
}
impl Tech {
pub fn name(&self) -> &str {
self.name.as_str()
}
pub fn read_from(mut input: impl Read) -> Result<Self> {
let mut tech = Self::default();
for _ in 0..6 {
if let Some(tech_id) = read_opt_u16(&mut input)? {
tech.required_techs.push(tech_id);
}
}
for _ in 0..3 {
let effect = TechEffectRef::read_from(&mut input)?;
if effect.effect_type != 0xFFFF {
tech.effects.push(effect);
}
}
let _num_required_techs = input.read_u16::<LE>()?;
tech.civilization_id = read_opt_u16(&mut input)?;
tech.full_tech_mode = input.read_u16::<LE>()?;
tech.location = read_opt_u16(&mut input)?;
tech.language_dll_name = read_opt_u16(&mut input)?;
tech.language_dll_description = read_opt_u16(&mut input)?;
tech.time = input.read_u16::<LE>()?;
tech.time2 = input.read_u16::<LE>()?;
tech.type_ = input.read_u16::<LE>()?;
tech.icon_id = read_opt_u16(&mut input)?;
tech.button_id = input.read_u8()?;
tech.language_dll_help = read_opt_u32(&mut input)?;
tech.help_page_id = input.read_u32::<LE>()?;
tech.hotkey = read_opt_u32(&mut input)?;
tech.name = {
let name_len = input.read_u16::<LE>()?;
let mut bytes = vec![0; name_len as usize];
input.read_exact(&mut bytes)?;
let bytes = &bytes[..bytes.iter().position(|&c| c == 0).unwrap_or(bytes.len())];
let (name, _encoding, _failed) = WINDOWS_1252.decode(&bytes);
name.to_string()
};
Ok(tech)
}
pub fn write_to(&self, mut output: impl Write) -> Result<()> {
for i in 0..6 {
match self.required_techs.get(i) {
Some(&id) => output.write_u16::<LE>(id.into())?,
None => output.write_i16::<LE>(-1)?,
}
}
for i in 0..3 {
match self.effects.get(i) {
Some(effect) => effect.write_to(&mut output)?,
None => TechEffectRef {
effect_type: 0xFFFF,
amount: 0,
enabled: false,
}
.write_to(&mut output)?,
}
}
output.write_u16::<LE>(self.required_techs.len() as u16)?;
output.write_u16::<LE>(self.civilization_id.map_into().unwrap_or(0xFFFF))?;
output.write_u16::<LE>(self.full_tech_mode)?;
output.write_u16::<LE>(self.location.map_into().unwrap_or(0xFFFF))?;
output.write_u16::<LE>(match self.language_dll_name {
Some(StringKey::Num(id)) => id as u16,
Some(_) => unreachable!("cannot use named string keys in dat files"),
None => 0xFFFF,
})?;
output.write_u16::<LE>(match self.language_dll_description {
Some(StringKey::Num(id)) => id as u16,
Some(_) => unreachable!("cannot use named string keys in dat files"),
None => 0xFFFF,
})?;
output.write_u16::<LE>(self.time)?;
output.write_u16::<LE>(self.time2)?;
output.write_u16::<LE>(self.type_)?;
output.write_u16::<LE>(self.icon_id.map_into().unwrap_or(0xFFFF))?;
output.write_u8(self.button_id)?;
output.write_u32::<LE>(match self.language_dll_help {
Some(StringKey::Num(id)) => id,
Some(_) => unreachable!("cannot use named string keys in dat files"),
None => 0xFFFF_FFFF,
})?;
output.write_u32::<LE>(self.help_page_id)?;
output.write_u32::<LE>(self.hotkey.map_into().unwrap_or(0xFFFF_FFFF))?;
let (encoded, _encoding, _failed) = WINDOWS_1252.encode(&self.name);
output.write_u16::<LE>(encoded.len() as u16)?;
output.write_all(encoded.as_ref())?;
Ok(())
}
}