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use super::*; pub struct Texture<'a> { geng: Rc<Geng>, core: WidgetCore, texture: &'a ugli::Texture, } impl<'a> Texture<'a> { pub fn new(geng: &Rc<Geng>, texture: &'a ugli::Texture) -> Self { Self { geng: geng.clone(), core: WidgetCore::void(), texture, } } } impl<'a> Widget for Texture<'a> { fn core(&self) -> &WidgetCore { &self.core } fn core_mut(&mut self) -> &mut WidgetCore { &mut self.core } fn draw(&mut self, framebuffer: &mut ugli::Framebuffer) { self.geng.draw_2d().textured_quad( framebuffer, self.core().position.map(|x| x as f32), self.texture, Color::WHITE, ); } }