pub fn run<T: Model, G: State>( game_name: &str, model_constructor: impl FnOnce() -> T, game_constructor: impl FnOnce(&Geng, T::PlayerId, Remote<T>) -> G + 'static, )
185fn main() { 186 logger::init(); 187 geng::setup_panic_handler(); 188 simple_net::run("Multiplayer", Model::new, Game::new); 189}