geng_core/loading_screen/
empty.rs

1use super::*;
2
3#[derive(ugli::Vertex)]
4pub struct Vertex {
5    a_pos: Vec2<f32>,
6}
7
8pub struct EmptyLoadingScreen;
9
10impl ProgressScreen for EmptyLoadingScreen {}
11
12impl State for EmptyLoadingScreen {
13    fn draw(&mut self, framebuffer: &mut ugli::Framebuffer) {
14        #![allow(unused_variables)]
15    }
16}