geng_core/loading_screen/empty.rs
1use super::*;
2
3#[derive(ugli::Vertex)]
4pub struct Vertex {
5 a_pos: Vec2<f32>,
6}
7
8pub struct EmptyLoadingScreen;
9
10impl ProgressScreen for EmptyLoadingScreen {}
11
12impl State for EmptyLoadingScreen {
13 fn draw(&mut self, framebuffer: &mut ugli::Framebuffer) {
14 #![allow(unused_variables)]
15 }
16}