Struct genesis::Entities[][src]

pub struct Entities { /* fields omitted */ }

A collection of entities.

Implementations

impl Entities[src]

pub fn new(capacity: u32) -> Self[src]

Allocate a set of entities with the given initial capacity.

pub fn spawn(&mut self) -> Entity[src]

Spawn a new entity. This will grow the collection if necessary.

pub fn iter(&self) -> impl Iterator<Item = Entity> + '_[src]

Iterate over all existing entities.

pub fn exists(&self, id: Entity) -> bool[src]

Check if an entity exists.

pub fn clear(&mut self)[src]

Remove all entities.

Trait Implementations

impl Debug for Entities[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.