Crate genesis[][src]

Structs

A collection of entities.

An entity.

A storage type based on a HashMap, intended for sparsely used components.

Error indicating that an entity passed to some operation doesn’t exist. This usually indicates that the generational index of the entity was outdated.

A storage type that stores components in a contiguous Vec.

Traits

Type that can be registered. Can be used to set components in ECS Worlds generated by genesis.

Attribute Macros

Generates an ECS (World) and a component enum containing all components.