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//! This crate provides a very simple, intuitive API for storing data in a tree-like structure. //! //! # Example //! //! ``` //! use generic_tree::{Tree, Node}; //! //! struct Data; //! //! // Create a root Node //! let mut root = Node::new("root", Data); //! //! // Create a tree from it //! let mut tree = Tree::init(root); //! //! // Create a child //! let child = Node::new("child", Data); //! //! // And add it as a child of `root` //! tree.add_node(&["root"], child); //! //! // Get a reference to the child //! let child = tree.get_node(&["root", "child"]).unwrap(); //! ``` /// A Tree represents and owns a collection of Nodes. It should be the go-to point for interacting /// with elements wihtin the structure. pub struct Tree<K, V> { root: Node<K, V>, } /// A single building block to represent an element within a Tree. Itself can contain a list of /// more Nodes. /// It should eventually be part of a Tree and it shouldn't be necessary to keep it around on its /// own. pub struct Node<K, V> { key: K, value: V, children: Vec<Box<Node<K, V>>>, } pub enum Error { InvalidPath, } impl<K, V> Tree<K, V> where K: PartialEq, { /// Create a new tree, given the root Node `root`. pub fn init(root: Node<K, V>) -> Self { Self { root } } /// Get a reference to a specific Node from the tree, resolved by the list provided by `path`. /// /// # Errors /// Returns an `Err` if `path` doesn't resolve to a Node. /// /// # Examples /// /// ``` /// # use generic_tree::{Tree, Node}; /// let mut root = Node::new("root", 1); /// let child = Node::new("child", 2); /// root.add_child(child); /// /// let mut tree = Tree::init(root); /// /// assert!(tree.get_node(&["root"]).is_ok()); /// assert!(tree.get_node(&["root", "child"]).is_ok()); /// assert!(tree.get_node(&["boot"]).is_err()); /// assert!(tree.get_node(&["root", "child", "noop"]).is_err()); /// ``` pub fn get_node<Q>(&self, path: &[Q]) -> Result<&Node<K, V>, Error> where Q: PartialEq<K>, { if &path[0] == self.root.key() { self.root.get_child(&path[1..]) } else { Err(Error::InvalidPath) } } /// Get a mutable reference to a specific Node from the tree, resolved by the list provided by `path`. /// /// # Errors /// Returns an `Err` if `path` doesn't resolve to a Node. /// /// # Examples /// /// ``` /// use generic_tree::{Tree, Node}; /// /// let mut root = Node::new("root", 1); /// let child = Node::new("child", 2); /// root.add_child(child); /// /// let mut tree = Tree::init(root); /// /// let mut node = tree.get_mut_node(&["root", "child"]).unwrap(); /// assert_eq!(node.value(), &2); /// /// *node.mut_value() = 42; /// # assert_eq!(node.value(), &42); /// ``` pub fn get_mut_node<Q>(&mut self, path: &[Q]) -> Option<&mut Node<K, V>> where Q: PartialEq<K>, { if &path[0] == self.root.key() { self.root.get_mut_child(&path[1..]) } else { None } } /// Add a Node as a child to the Node resolved by `path`. If there was already a Node with the /// same key, that old Node is returned. /// /// # Errors /// Returns an `Err` if `path` doesn't resolve to a Node. /// /// # Examples /// /// ``` /// # use generic_tree::{Tree, Node}; /// let mut root = Node::new("root", 1); /// let mut tree = Tree::init(root); /// # assert!(tree.get_node(&["root", "child"]).is_err()); /// /// let child = Node::new("child", 2); /// tree.add_node(&["root"], child); /// # assert!(tree.get_node(&["root", "child"]).is_ok()); /// # // Add a second child and verify the first one is returned /// # let child = Node::new("child", 3); /// # let old_child = tree.add_node(&["root"], child).unwrap().unwrap(); /// # assert_eq!(old_child.value(), &2); /// ``` pub fn add_node<Q>( &mut self, path: &[Q], node: Node<K, V>, ) -> Result<Option<Box<Node<K, V>>>, Error> where Q: PartialEq<K>, { if path.is_empty() { return Err(Error::InvalidPath); } if &path[0] == self.root.key() { self.root.add_child_at_path(&path[1..], node) } else { Err(Error::InvalidPath) } } /// Remove a Node from the tree resolved by `path`. /// /// # Errors /// Returns an `Err` if `path` doesn't resolve to a Node. /// /// # Examples /// /// ``` /// # use generic_tree::{Tree, Node}; /// let mut root = Node::new("root", 1); /// let child = Node::new("child", 2); /// root.add_child(child); /// let mut tree = Tree::init(root); /// # assert!(tree.get_node(&["root", "child"]).is_ok()); /// /// assert!(tree.remove_node(&["root", "child"]).is_ok()); /// ``` pub fn remove_node<Q>(&mut self, path: &[Q]) -> Result<Box<Node<K, V>>, Error> where Q: PartialEq<K>, { // An empty path is not allowed. Furthermore, a path containing a single element could only // match the root itself, and can't be removed. For this, use `remove_root`. if path.len() < 2 { return Err(Error::InvalidPath); } if &path[0] == self.root.key() { self.root.remove_child(&path[1..]) } else { Err(Error::InvalidPath) } } } impl<K, V> Node<K, V> where K: PartialEq, { /// Creates a new Node. /// /// # Examples /// /// ``` /// use generic_tree::Node; /// /// let node = Node::new("some_key".to_owned(), 42); /// assert_eq!(node.key(), "some_key"); /// assert_eq!(node.value(), &42); /// ``` pub fn new(key: K, value: V) -> Self { Self { key, value, children: Vec::new(), } } /// Add a child Node to the current Node. If there already is a child with the same `key`, that /// child will be returned. /// /// # Examples /// /// ``` /// use generic_tree::Node; /// /// let mut parent = Node::new("parent".to_owned(), 2); /// let child = Node::new("child".to_owned(), 3); /// /// assert!(parent.add_child(child).is_none()); /// /// let child = Node::new("child".to_owned(), 4); /// let prev_child = parent.add_child(child).unwrap(); /// assert_eq!(prev_child.value(), &3); /// ``` pub fn add_child(&mut self, child: Node<K, V>) -> Option<Box<Node<K, V>>> { let child = Box::new(child); let mut old_value = None; for i in 0..self.children.len() { if self.children[i] == child { old_value = Some(self.children.remove(i)); break; } } self.children.push(child); old_value } /// Add a child Node at a specific descendent path. If there was already such a child, it will /// be returned. /// /// # Errors /// /// Will return `Err` if `path` can't be resolved. /// /// # Examples /// /// ``` /// use generic_tree::Node; /// /// let mut grandparent = Node::new("grandparent".to_owned(), 1); /// let mut parent = Node::new("parent".to_owned(), 2); /// grandparent.add_child(parent); /// /// // Tree structure: /// // grandparent -> parent /// assert!(grandparent.get_child(&["parent", "child"]).is_err()); /// /// let child = Node::new("child".to_owned(), 3); /// assert!(grandparent.add_child_at_path(&["parent"], child).is_ok()); /// assert!(grandparent.get_child(&["parent", "child"]).is_ok()); /// ``` pub fn add_child_at_path<Q>( &mut self, path: &[Q], child: Node<K, V>, ) -> Result<Option<Box<Node<K, V>>>, Error> where Q: PartialEq<K>, { match self.get_mut_child(path) { Some(parent) => Ok(parent.add_child(child)), None => Err(Error::InvalidPath), } } /// Get a child node based on a list of keys. /// /// # Errors /// /// Will return `Err` if `path` can't be resolved. /// /// # Examples /// /// ``` /// use generic_tree::Node; /// /// let mut grandparent = Node::new("grandparent".to_owned(), 1); /// let mut parent = Node::new("parent".to_owned(), 2); /// let child = Node::new("child".to_owned(), 3); /// /// assert!(parent.add_child(child).is_none()); /// assert!(grandparent.add_child(parent).is_none()); /// /// // Tree structure: /// // grandparent -> parent -> child /// assert!(grandparent.get_child(&["parent", "child"]).is_ok()); /// ``` pub fn get_child<Q>(&self, path: &[Q]) -> Result<&Node<K, V>, Error> where Q: PartialEq<K>, { if path.is_empty() { return Ok(self); } let child = &path[0]; let path = &path[1..]; for entry in &self.children { if child == entry.key() { return entry.get_child(path); } } Err(Error::InvalidPath) } /// Get mutable a child node based on a list of keys. /// /// # Examples /// /// ``` /// use generic_tree::Node; /// /// # let mut grandparent = Node::new("grandparent".to_owned(), 1); /// # let mut parent = Node::new("parent".to_owned(), 2); /// # let child = Node::new("child".to_owned(), 3); /// /// # assert!(parent.add_child(child).is_none()); /// # assert!(grandparent.add_child(parent).is_none()); /// /// // Tree structure: /// // grandparent -> parent -> child /// assert!(grandparent.get_mut_child(&["parent", "child"]).is_some()); /// ``` pub fn get_mut_child<Q>(&mut self, path: &[Q]) -> Option<&mut Node<K, V>> where Q: PartialEq<K>, { if path.is_empty() { return Some(self); } let child = &path[0]; let path = &path[1..]; for entry in &mut self.children { if child == entry.key() { return entry.get_mut_child(path); } } None } /// Remove a child node based on a list of keys. A `boxed` Node is returned if found, None /// otherwise. /// /// # Errors /// /// Will return `Err` if `path` can't be resolved. /// /// # Examples /// /// ``` /// use generic_tree::Node; /// /// let mut grandparent = Node::new("grandparent".to_owned(), 1); /// let mut parent = Node::new("parent".to_owned(), 2); /// let child = Node::new("child".to_owned(), 3); /// /// parent.add_child(child); /// grandparent.add_child(parent); /// /// // Tree structure: /// // grandparent -> parent -> child /// /// assert!(grandparent.remove_child(&["parent", "child"]).is_ok()); /// assert!(grandparent.remove_child(&["parent", "child"]).is_err()); /// ``` pub fn remove_child<Q>(&mut self, path: &[Q]) -> Result<Box<Node<K, V>>, Error> where Q: PartialEq<K>, { if path.is_empty() { return Err(Error::InvalidPath); } let child = &path[0]; let path = &path[1..]; for i in 0..self.children.len() { if child == self.children[i].key() { if path.is_empty() { return Ok(self.children.remove(i)); } else { return self.children[i].remove_child(path); } } } Err(Error::InvalidPath) } /// Get a reference the value contained within the node. /// /// # Examples /// /// ``` /// use generic_tree::Node; /// /// let node = Node::new("some_key".to_owned(), 42); /// /// assert_eq!(node.value(), &42); /// ``` pub fn value(&self) -> &V { &self.value } /// Get a muteable reference to the value contained within the node. /// /// # Examples /// /// ``` /// use generic_tree::Node; /// /// let mut node = Node::new("some_key".to_owned(), 42); /// /// let mut value = node.mut_value(); /// assert_eq!(value, &42); /// /// *value = 43; /// assert_eq!(node.value(), &43); /// ``` pub fn mut_value(&mut self) -> &mut V { &mut self.value } /// Get a reference to the key of the node. /// /// # Examples /// /// ``` /// use generic_tree::Node; /// /// let mut node = Node::new("some_key".to_owned(), 42); /// /// assert_eq!(node.key(), "some_key"); /// ``` pub fn key(&self) -> &K { &self.key } } impl<K, V> PartialEq for Node<K, V> where K: PartialEq, { fn eq(&self, other: &Self) -> bool { self.key == other.key } } impl<K, V> PartialEq<K> for Node<K, V> where K: PartialEq, { fn eq(&self, other: &K) -> bool { &self.key == other } } impl std::fmt::Debug for Error { fn fmt(&self, f: &mut std::fmt::Formatter) -> Result<(), std::fmt::Error> { match self { Error::InvalidPath => write!(f, "InvalidPath"), } } }