gemini_engine/containers/
collision_container.rs1use crate::{
2 containers::PixelContainer,
3 core::{CanDraw, Vec2D},
4};
5
6pub trait CanCollide {
8 #[must_use]
10 fn collides_with_pos(&self, pos: Vec2D) -> bool;
11}
12
13#[derive(Clone)]
15pub struct CollisionContainer<'e> {
16 pub elements: Vec<&'e dyn CanCollide>,
18}
19
20impl Default for CollisionContainer<'_> {
21 fn default() -> Self {
22 Self::new()
23 }
24}
25
26impl<'e> CollisionContainer<'e> {
27 #[must_use]
29 pub const fn new() -> Self {
30 Self { elements: vec![] }
31 }
32
33 pub fn push(&mut self, element: &'e impl CanCollide) {
35 self.elements.push(element);
36 }
37
38 pub fn overlaps_element(&self, element: &impl CanDraw) -> bool {
40 self.will_overlap_element(element, Vec2D::ZERO)
41 }
42
43 pub fn will_overlap_element(&self, element: &impl CanDraw, offset: Vec2D) -> bool {
45 PixelContainer::from(element)
46 .pixels
47 .into_iter()
48 .any(|p| self.collides_with_pos(p.pos + offset))
49 }
50}
51
52impl CanCollide for CollisionContainer<'_> {
53 fn collides_with_pos(&self, pos: Vec2D) -> bool {
55 self.elements.iter().any(|e| e.collides_with_pos(pos))
56 }
57}
58
59impl<'e> From<&'e dyn CanCollide> for CollisionContainer<'e> {
60 fn from(element: &'e dyn CanCollide) -> Self {
61 Self {
62 elements: vec![element],
63 }
64 }
65}