quick_start/
quick-start.rs1use gemini_engine::{
3 core::{ColChar, Vec2D},
4 gameloop,
5 primitives::Pixel,
6 view::{View, WrappingMode},
7};
8
9const FPS: f32 = 30.0;
10
11fn main() {
12 let mut view = View::new(40, 8, ColChar::BACKGROUND).with_wrapping_mode(WrappingMode::Wrap);
13 let mut pixel = Pixel::new(Vec2D::new(10, 5), ColChar::SOLID);
14
15 loop {
16 view.clear();
17
18 pixel.pos.x += 1;
19
20 view.draw(&pixel);
21 let _ = view.display_render();
22
23 let _ = gameloop::sleep_fps(FPS, None);
24 }
25}