complex_scene/
complex-scene.rsuse gemini_engine::{
ascii::Sprite,
core::{ColChar, Modifier, Vec2D},
fps_gameloop,
primitives::{Line, Pixel, Rect},
view::{View, WrappingMode},
};
use std::time::Duration;
const FPS: f32 = 20.0;
const FILL_CHAR: ColChar = ColChar::SOLID;
const BACKGROUND_CHAR: ColChar = ColChar::EMPTY;
fn main() {
let mut view = View::new(60, 10, BACKGROUND_CHAR);
let mut pixel = Pixel::new(Vec2D::new(5, 9), FILL_CHAR);
let mut line = Line::new(Vec2D::new(2, 8), Vec2D::new(28, 7), FILL_CHAR);
let mut line1_direction = -1;
let rect = Rect::new(
Vec2D { x: 11, y: 1 },
Vec2D { x: 9, y: 3 },
ColChar::SOLID.with_rgb(200, 30, 0),
);
let test_image = r"
______
/|_||_\`.__
( _ _ _\
=`-(_)--(_)-' ";
let mut sprite = Sprite::new(
Vec2D::new(30, 1),
test_image,
Modifier::from_rgb(20, 200, 0),
);
let mut draw_elapsed = Duration::default();
let mut render_elapsed = Duration::default();
fps_gameloop!(
{
pixel.pos.x += 2;
pixel.pos %= view.size();
line.pos1.y += line1_direction;
line.pos0.y = 10 - line.pos1.y;
if line.pos1.y > 7 {
line1_direction = -1;
} else if line.pos1.y < 3 {
line1_direction = 1;
}
sprite.pos.x += 1;
},
{
view.clear();
let now = Instant::now();
view.wrapping_mode = WrappingMode::Panic;
view.draw(&pixel);
view.draw(&line);
view.draw(&rect);
view.wrapping_mode = WrappingMode::Wrap;
view.draw(&sprite);
draw_elapsed = now.elapsed();
let now = Instant::now();
let _ = view.display_render();
render_elapsed = now.elapsed();
},
FPS,
|total_elapsed: Duration, _frame_skip| {
println!(
"Drawing: {:.2?} microseconds | Rendering: {:.2?} microseconds| Total: {:.2?}",
draw_elapsed.as_micros(),
render_elapsed.as_micros(),
total_elapsed.as_micros()
);
println!("Pixel position: {}", pixel.pos);
}
);
}