spinning_cube/
spinning-cube.rsuse gemini_engine::{
core::ColChar,
fps_gameloop,
mesh3d::{Mesh3D, Transform3D, Vec3D},
view::View,
view3d::{DisplayMode, Light, Viewport},
};
use std::time::Duration;
const FPS: f32 = 30.0;
const FOV: f64 = 80.0;
fn main() {
let mut view = View::new(100, 50, ColChar::EMPTY);
let mut viewport = Viewport::new(
Transform3D::look_at_lh(Vec3D::new(0.0, -1.5, 4.3), Vec3D::ZERO, Vec3D::Y),
FOV,
view.center(),
);
viewport.objects.push(Mesh3D::default_cube());
viewport.display_mode = DisplayMode::Illuminated {
lights: vec![
Light::new_ambient(0.3),
Light::new_directional(0.6, Vec3D::new(0.5, 1.0, 1.0)),
],
};
fps_gameloop!(
{
viewport.objects[0].transform = viewport.objects[0]
.transform
.mul_mat4(&Transform3D::from_rotation_y(-0.05));
},
{
view.clear();
view.draw(&viewport);
let _ = view.display_render();
},
FPS,
|elapsed: Duration, frame_skip| {
println!(
"Elapsed: {:.2?}µs | Frame skip: {}",
elapsed.as_micros(),
frame_skip
);
}
);
}