use gemini_engine::{
core::ColChar,
fps_gameloop,
mesh3d::{Mesh3D, Transform3D, Vec3D},
view::View,
view3d::{DisplayMode, Light, Viewport},
};
const FPS: f32 = 60.0;
const FOV: f64 = 95.0;
fn main() {
let mut view = View::new(100, 45, ColChar::EMPTY);
let mut viewport = Viewport::new(
Transform3D::look_at_lh(Vec3D::new(0.0, -3.0, 6.0), Vec3D::ZERO, Vec3D::Y),
FOV,
view.center(),
);
viewport.display_mode = DisplayMode::Illuminated {
lights: vec![
Light::new_ambient(0.3),
Light::new_directional(0.7, Vec3D::new(1.0, 1.0, 1.0)),
],
};
viewport.objects.push(Mesh3D::torus(1.8, 1.0, 32, 16));
fps_gameloop!(
{
let donut_tr = &mut viewport.objects[0].transform;
*donut_tr = donut_tr.mul_mat4(&Transform3D::from_rotation_y(-0.03));
*donut_tr = donut_tr.mul_mat4(&Transform3D::from_rotation_x(0.03));
},
{
view.clear();
view.draw(&viewport);
let _ = view.display_render();
},
FPS
);
}