Expand description
This module contains the Mesh3D, which stores 3D objects as vertices and index faces
Structs§
- Face
- A
Facecontains indices to a mesh’s collection of vertices and aColCharto fill the face. Indices should be arranged in a clockwise order, as if they appear counter-clockwise when rendering they will not be rendered at all (this is how gemini-engine handles backface culling and maximises performance) - Mesh3D
- A 3D mesh made up of vertices, faces made of indices into
vertices, and a transformation.
Type Aliases§
- Transform3D
- An alias to
DMat4, a 4x4 matrix off64values - Vec3D
- An alias to
DVec3, a three-dimensional vector off64values