use gemini_engine::elements::{view::ColChar, Vec2D, View};
use gemini_engine::elements3d::{DisplayMode, Mesh3D, Vec3D, Viewport};
use gemini_engine::gameloop;
const FPS: u32 = 20;
const FOV: f64 = 95.0;
fn main() {
let mut frame_skip = false;
let mut view = View::new(350, 90, ColChar::BACKGROUND);
let mut viewport = Viewport::new(
Vec3D::new(0.0, 0.0, 6.0),
Vec3D::new(-0.5, 0.0, 0.0),
FOV,
Vec2D::new((view.width / 2) as isize, (view.height / 2) as isize),
);
let cube = Mesh3D::default_cube();
loop {
let now = gameloop::Instant::now();
view.clear();
viewport.rotation.y -= 0.05;
match frame_skip {
true => frame_skip = false,
false => {
viewport.blit_to(&mut view, vec![&cube], DisplayMode::Solid);
view.display_render().unwrap();
}
}
let elapsed = now.elapsed();
println!(
"Elapsed: {:.2?}µs | Frame skip: {}",
elapsed.as_micros(),
frame_skip
);
frame_skip = gameloop::sleep_fps(FPS, Some(elapsed));
}
}