use std::{thread::sleep, time::Duration};
use gemini_engine::elements::{
    ascii::{TextAlign, TextAlign2D},
    view::{ColChar, Modifier, ScaleFitView, Wrapping},
    Sprite, Text, Vec2D,
};
const TEXTURE: &str = "
.-----.
|     |
| hi! |
|     |
`-----'";
fn main() {
    let mut scale_view = ScaleFitView::new(ColChar::BACKGROUND);
    let mut text = Text::new(Vec2D::ZERO, "This is some centered text!", Modifier::None)
        .with_align(TextAlign::Centered);
    let mut sprite =
        Sprite::new(Vec2D::ZERO, TEXTURE, Modifier::None).with_align(TextAlign2D::CENTERED);
    loop {
        text.pos = scale_view.intended_size() / 2;
        sprite.pos = scale_view.intended_size() / 2;
        sprite.pos.y -= 5;
        scale_view.update();
        scale_view.view.blit(&text, Wrapping::Wrap);
        scale_view.view.blit(&sprite, Wrapping::Wrap);
        let _ = scale_view.view.display_render();
        sleep(Duration::from_millis(10));
    }
}