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use super::Colour;
use std::fmt::Display;
/// The `Modifier` enum is used for adding modifications to text such as colour, bold/italic/underline and others. It's essentially a wrapper for `\x1b[{x}m`, where {x} is a code or rgb value of some sort. `Modifier` is primarily used by [`ColChar`](super::ColChar) as one of its properties
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub enum Modifier {
/// Represents a [`Modifier`] by an escape code. A `Modifier::Coded(31)` would return a `\x1b[31m`.
///
/// See <https://prirai.github.io/blogs/ansi-esc/#colors-graphics-mode> for codes you can use
Coded(u8),
/// Represents a `Modifier` by a [`Colour`], which itself is an RGB value
Colour(Colour),
/// Represents a lack of `Modifier`, if you don't want the pixel to be coloured or decorated in any way
#[default]
None,
}
impl Modifier {
/// An END code, this clears all previously applied modifiers. You should never have to use this yourself as `View` makes use of it between pixels where necessary
pub const END: Self = Self::Coded(0);
/// A `Modifier` with a red ANSI escape code
pub const RED: Self = Self::Coded(31);
/// A Modifier with a green ANSI escape code
pub const GREEN: Self = Self::Coded(32);
/// A Modifier with a yellow ANSI escape code
pub const YELLOW: Self = Self::Coded(33);
/// A Modifier with a blue ANSI escape code
pub const BLUE: Self = Self::Coded(34);
/// A Modifier with a purple ANSI escape code
pub const PURPLE: Self = Self::Coded(35);
/// A Modifier with a cyan ANSI escape code
pub const CYAN: Self = Self::Coded(36);
/// Create a `Modifier::Colour` from an RGB value
#[must_use]
pub const fn from_rgb(r: u8, g: u8, b: u8) -> Self {
Self::Colour(Colour::rgb(r, g, b))
}
/// Create a `Modifier::Colour` from an HSV value
#[must_use]
pub fn from_hsv(h: u8, s: u8, v: u8) -> Self {
Self::Colour(Colour::hsv(h, s, v))
}
}
impl Display for Modifier {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
Self::Coded(code) => write!(f, "\x1b[{code}m"),
Self::Colour(c) => write!(f, "\x1b[38;2;{};{};{}m", c.r, c.g, c.b),
Self::None => Ok(()),
}
}
}