use crate::elements::{view::ViewElement, Pixel, Vec2D};
#[derive(Debug, Clone)]
pub struct VisibilityToggle<E: ViewElement> {
pub element: E,
pub visible: bool,
}
impl<E: ViewElement> VisibilityToggle<E> {
pub const fn new(element: E) -> Self {
Self {
element,
visible: true,
}
}
}
impl<T: ViewElement> ViewElement for VisibilityToggle<T> {
fn active_pixels(&self) -> Vec<Pixel> {
match self.visible {
true => self.element.active_pixels(),
false => vec![],
}
}
fn active_points(&self) -> Vec<Vec2D> {
match self.visible {
true => self.element.active_points(),
false => vec![],
}
}
}