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//! This module is home to the [`View`] struct, which handles the printing of pixels to an ANSI standard text output
use crate::utils as crate_utils;
use std::{
fmt::{self, Display, Formatter},
io::{self, Write},
};
mod pixel;
mod scale_to_fit;
pub mod utils;
mod view_element;
mod wrapping;
pub use pixel::{
colchar::{ColChar, Colour, Modifier},
vec2d::Vec2D,
Pixel, Point,
};
pub use scale_to_fit::ScaleFitView;
pub use view_element::ViewElement;
pub use wrapping::Wrapping;
/// The View struct is the canvas on which you will print all of your ViewElements. In normal use, you would clear the View, `blit` all your ViewElements to it and then render. The following example demonstrates a piece of code that will render a View of width 9 and height 3, with a single Pixel in the middle
/// ```
/// use gemini_engine::elements::{view::{Wrapping, ColChar}, View, Pixel, Vec2D};
///
/// let mut view = View::new(9, 3, ColChar::BACKGROUND);
/// let pixel = Pixel::new(view.center(), ColChar::SOLID);
///
/// view.blit(&pixel, Wrapping::Panic);
///
/// view.display_render().unwrap();
/// ```
#[derive(Debug, Clone)]
pub struct View {
/// The width of the View
pub width: usize,
/// The height of the View
pub height: usize,
/// The character that the View will be filled with by default on clear
pub background_char: ColChar,
/// A boolean determining whether the render should contain numbers on the top and left signifying the corresponding pixels' X/Y value values
pub coord_numbers_in_render: bool,
/// If true, [`View.display_render`] will block until the console window is resized to fit the `View`
pub block_until_resized: bool,
pixels: Vec<ColChar>,
}
impl View {
/// Create a new `View` using [`width`](View::width), [`height`](View::height) and [`background_char`](View::background_char) parameters
pub fn new(width: usize, height: usize, background_char: ColChar) -> View {
let mut view = View {
width,
height,
background_char,
coord_numbers_in_render: false,
block_until_resized: false,
pixels: Vec::with_capacity(width * height),
};
view.clear();
view
}
/// Return the `View` with its [`coord_numbers_in_render`](View::coord_numbers_in_render) field set to the chosen value. Consumes the original `View`
pub fn with_coord_numbers(mut self, coord_numbers_in_render: bool) -> View {
self.coord_numbers_in_render = coord_numbers_in_render;
self
}
/// Return the `View` with its [`block_until_resized`](View::block_until_resized) field set to the chosen value. Consumes the original `View`
pub fn with_block_until_resized(mut self, block_until_resized: bool) -> View {
self.block_until_resized = block_until_resized;
self
}
/// Return the width and height of the `View` as a [`Vec2D`]
pub fn size(&self) -> Vec2D {
Vec2D::new(self.width as isize, self.height as isize)
}
/// Return [`Vec2D`] coordinates of the centre of the `View`
pub fn center(&self) -> Vec2D {
self.size() / 2
}
/// Clear the `View` of all pixels
pub fn clear(&mut self) {
self.pixels = vec![self.background_char; self.width * self.height]
}
/// Plot a pixel to the `View`. Accepts a [`Vec2D`] (the position of the pixel), [`ColChar`] (what the pixel should look like/what colour it should be), and a [`Wrapping`] enum variant (Please see the [Wrapping] documentation for more info)
pub fn plot(&mut self, pos: Vec2D, c: ColChar, wrapping: Wrapping) {
if let Some(wrapped_pos) = wrapping.handle_bounds(pos, self.size()) {
self.pixels[self.width * (wrapped_pos.y as usize) + (wrapped_pos.x as usize)] = c;
}
}
/// Blit a struct implementing [`ViewElement`] to the `View`
pub fn blit(&mut self, element: &impl ViewElement, wrapping: Wrapping) {
for pixel in element.active_pixels() {
self.plot(pixel.pos, pixel.fill_char, wrapping);
}
}
/// Blit a struct implementing [`ViewElement`] to the `View` with a doubled width. Blitting a `Pixel` at `Vec2D(5,3)`, for example, will result in a blit at `Vec2D(10,3)` and `Vec2D(11,3)` being plotted to. Useful when you want to work with more square pixels, as single text characters are much taller than they are wide
pub fn blit_double_width(&mut self, element: &impl ViewElement, wrapping: Wrapping) {
for pixel in element.active_pixels() {
let pos = pixel.pos * Vec2D::new(2, 1);
self.plot(pos, pixel.fill_char, wrapping);
self.plot(pos + Vec2D::new(1, 0), pixel.fill_char, wrapping);
}
}
/// Display the `View`. `View` implements the `Display` trait and so can be rendered in many ways (such as `println!("{view}");`), but this is intended to be the fastest way possible.
///
/// Returns the `Result` from writing to `io::stdout().lock()`
pub fn display_render(&self) -> io::Result<()> {
let mut stdout = io::stdout().lock();
if self.block_until_resized {
let view_size = self.size();
crate_utils::block_until_resized(view_size);
}
write!(stdout, "{self}")
}
}
impl Display for View {
fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
let _ = crate::utils::prepare_terminal(f);
f.write_str("\x1b[H\x1b[J")?;
if self.coord_numbers_in_render {
let nums: String = (0..self.width)
.map(|i| i.to_string().chars().last().unwrap_or(' '))
.collect();
writeln!(f, " {}", nums).unwrap();
}
for y in 0..self.height {
if self.coord_numbers_in_render {
let num = y.to_string().chars().last().unwrap_or(' ');
write!(f, "{num}").unwrap();
}
let row = &self.pixels[self.width * y..self.width * (y + 1)];
row[0].display_with_prev_and_next(f, None, Some(row[1].modifier))?;
for x in 1..(row.len() - 1) {
row[x].display_with_prev_and_next(
f,
Some(row[x - 1].modifier),
Some(row[x + 1].modifier),
)?;
}
row[row.len() - 1].display_with_prev_and_next(
f,
Some(row[row.len() - 2].modifier),
None,
)?;
f.write_str("\r\n")?;
}
f.write_str("\x1b[J")?;
Ok(())
}
}