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use crate::elements::{
    view::{ColChar, Modifier, ViewElement},
    Pixel, Vec2D,
};
use super::TextAlign;
/// Displays text at the given position
#[non_exhaustive]
#[derive(Debug, Clone)]
pub struct Text<'a> {
    pub pos: Vec2D,
    /// The actual text content of the element
    pub content: &'a str,
    /// How the content should align to the position
    pub align: TextAlign,
    /// A raw [`Modifier`], determining the appearance of the `Text`
    pub modifier: Modifier,
}
impl<'a> Text<'a> {
    /// Create a new Text element with a position, content and modifier
    ///
    /// # Panics
    /// This function will panic if the content contains a newline, as Text only works with single lines. For multi-line strings, see [Sprite](super::Sprite)
    pub fn new(pos: Vec2D, content: &str, modifier: Modifier) -> Text {
        if content.contains('\n') {
            panic!("Text was created with a content string containing a \n character")
        }
        Text {
            pos,
            content,
            align: TextAlign::Left,
            modifier,
        }
    }
    /// Create a `Text` element with an [`align`](Text::align) parameter to set the `Text`'s align (see the [TextAlign] documentation)
    ///
    /// # Panics
    /// This function will panic if the content contains a newline, as Text only works with single lines. For multi-line strings, see [Sprite](super::Sprite)
    pub fn with_align(pos: Vec2D, content: &str, align: TextAlign, modifier: Modifier) -> Text {
        let mut tmp = Text::new(pos, content, modifier);
        tmp.align = align;
        tmp
    } // TODO: make this a modifier, not a new func
    /// Return a vector of Pixels to display the given content
    pub fn draw(pos: Vec2D, content: &str, modifier: Modifier) -> Vec<Pixel> {
        let mut pixels = vec![];
        for (x, text_char) in content.chars().enumerate() {
            if text_char != ' ' {
                pixels.push(Pixel::new(
                    pos + Vec2D::new(x as isize, 0),
                    ColChar {
                        text_char,
                        modifier,
                    },
                ));
            }
        }
        pixels
    }
    /// Return a vector of Pixels to display the given content, aligning the content to the position as directed by the `align` attribute
    pub fn draw_with_align(
        pos: Vec2D,
        content: &str,
        align: TextAlign,
        modifier: Modifier,
    ) -> Vec<Pixel> {
        let pos = align.apply_to(pos, content.len() as isize);
        Text::draw(pos, content, modifier)
    }
}
impl ViewElement for Text<'_> {
    fn active_pixels(&self) -> Vec<Pixel> {
        Text::draw_with_align(self.pos, self.content, self.align, self.modifier)
    }
}