pub fn parse_warning_settings(text: &str, engine: (u32, u32)) -> WarningSettingsExpand description
Parse the debug/gdscript/warnings/* settings from project.godot into a WarningSettings,
starting from the engine default for engine. Keys live under [debug] as
gdscript/warnings/<tail> (Godot groups a setting by its first path segment). <tail> is
enable / treat_warnings_as_errors / exclude_addons (bools) or a code’s lowercased
setting-name mapped to a 0|1|2 (Ignore/Warn/Error) level. A deliberate minimal scan (not a
VariantParser port); robust to malformed input (a bad line is skipped). directory_rules
(Godot master, a typed-Variant dict) is not parsed — see TECH_DEBT.md.