[][src]Struct gdnative_geom::Transform

#[repr(C)]
pub struct Transform {
    pub basis: Basis,
    pub origin: Vector3,
}

3D Transformation (3x4 matrix) Using basis + origin representation.

Fields

basis: Basis

The basis is a matrix containing 3 Vector3 as its columns: X axis, Y axis, and Z axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.

origin: Vector3

The translation offset of the transform.

Trait Implementations

impl Clone for Transform[src]

impl Copy for Transform[src]

impl Debug for Transform[src]

impl PartialEq<Transform> for Transform[src]

impl StructuralPartialEq for Transform[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.