[][src]Struct gdnative_bindings_generator::api::GodotClass

pub struct GodotClass {
    pub name: String,
    pub base_class: String,
    pub api_type: String,
    pub singleton: bool,
    pub is_reference: bool,
    pub instanciable: bool,
    pub methods: Vec<GodotMethod>,
    pub enums: Vec<Enum>,
    pub constants: HashMap<ConstantName, ConstantValue>,
}

Fields

name: Stringbase_class: Stringapi_type: Stringsingleton: boolis_reference: boolinstanciable: boolmethods: Vec<GodotMethod>enums: Vec<Enum>constants: HashMap<ConstantName, ConstantValue>

Implementations

impl GodotClass[src]

pub fn is_refcounted(&self) -> bool[src]

pub fn is_pointer_safe(&self) -> bool[src]

Trait Implementations

impl Debug for GodotClass[src]

impl<'de> Deserialize<'de> for GodotClass[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.