[−][src]Struct gdnative::prelude::Instance
A persistent reference to a GodotObject with a rust NativeClass attached.
Instance
s can be worked on directly using map
and map_mut
if the base object is
reference-counted. Otherwise, use assume_safe
to obtain a temporary RefInstance
.
See the type-level documentation on Ref
for more information on typed thread accesses.
Implementations
impl<T> Instance<T, Unique> where
T: NativeClass,
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T: NativeClass,
pub fn new() -> Instance<T, Unique> where
<T as NativeClass>::Base: Instanciable,
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<T as NativeClass>::Base: Instanciable,
Creates a T::Base
with the script T
attached. Both T::Base
and T
must have zero
argument constructors.
If T::Base
is manually-managed, then the resulting Instance
must be passed to
the engine or manually freed with Instance::free
. Otherwise, the base object will be
leaked.
Must be called after the library is initialized.
impl<T, Access> Instance<T, Access> where
Access: ThreadAccess,
T: NativeClass,
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Access: ThreadAccess,
T: NativeClass,
pub fn into_base(self) -> Ref<<T as NativeClass>::Base, Access>
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Returns the base object, dropping the script wrapper.
pub fn into_script(self) -> <T as NativeClass>::UserData
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Returns the script wrapper.
pub fn decouple(
self
) -> (Ref<<T as NativeClass>::Base, Access>, <T as NativeClass>::UserData)
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self
) -> (Ref<<T as NativeClass>::Base, Access>, <T as NativeClass>::UserData)
Returns the base object and the script wrapper.
pub fn base(&self) -> &Ref<<T as NativeClass>::Base, Access>
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Returns a reference to the base object.
pub fn script(&self) -> &<T as NativeClass>::UserData
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Returns a reference to the script wrapper.
impl<T, Access> Instance<T, Access> where
Access: ThreadAccess,
T: NativeClass,
RefImplBound: SafeAsRaw<<<T as NativeClass>::Base as GodotObject>::RefKind, Access>,
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Access: ThreadAccess,
T: NativeClass,
RefImplBound: SafeAsRaw<<<T as NativeClass>::Base as GodotObject>::RefKind, Access>,
pub fn try_from_base(
owner: Ref<<T as NativeClass>::Base, Access>
) -> Result<Instance<T, Access>, Ref<<T as NativeClass>::Base, Access>>
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owner: Ref<<T as NativeClass>::Base, Access>
) -> Result<Instance<T, Access>, Ref<<T as NativeClass>::Base, Access>>
Try to downcast Ref<T::Base, Access>
to Instance<T>
, without changing the reference
count if reference-counted.
Errors
Returns the original Ref
if the cast failed.
pub fn from_base(
owner: Ref<<T as NativeClass>::Base, Access>
) -> Option<Instance<T, Access>>
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owner: Ref<<T as NativeClass>::Base, Access>
) -> Option<Instance<T, Access>>
Try to downcast Ref<T::Base, Access>
to Instance<T>
, without changing the reference
count if reference-counted. Shorthand for Self::try_from_base().ok()
.
impl<T, Access> Instance<T, Access> where
Access: ThreadAccess,
T: NativeClass,
RefImplBound: SafeDeref<<<T as NativeClass>::Base as GodotObject>::RefKind, Access>,
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Access: ThreadAccess,
T: NativeClass,
RefImplBound: SafeDeref<<<T as NativeClass>::Base as GodotObject>::RefKind, Access>,
pub fn map<F, U>(
&self,
op: F
) -> Result<U, <<T as NativeClass>::UserData as Map>::Err> where
F: FnOnce(&T, TRef<<T as NativeClass>::Base, Access>) -> U,
<T as NativeClass>::UserData: Map,
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&self,
op: F
) -> Result<U, <<T as NativeClass>::UserData as Map>::Err> where
F: FnOnce(&T, TRef<<T as NativeClass>::Base, Access>) -> U,
<T as NativeClass>::UserData: Map,
Calls a function with a NativeClass instance and its owner, and returns its return value. Can be used on reference counted types for multiple times.
pub fn map_mut<F, U>(
&self,
op: F
) -> Result<U, <<T as NativeClass>::UserData as MapMut>::Err> where
F: FnOnce(&mut T, TRef<<T as NativeClass>::Base, Access>) -> U,
<T as NativeClass>::UserData: MapMut,
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&self,
op: F
) -> Result<U, <<T as NativeClass>::UserData as MapMut>::Err> where
F: FnOnce(&mut T, TRef<<T as NativeClass>::Base, Access>) -> U,
<T as NativeClass>::UserData: MapMut,
Calls a function with a NativeClass instance and its owner, and returns its return value. Can be used on reference counted types for multiple times.
impl<T> Instance<T, Shared> where
T: NativeClass,
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T: NativeClass,
Methods for instances with manually-managed base classes.
pub unsafe fn assume_safe<'a, 'r>(&'r self) -> RefInstance<'a, T, Shared> where
AssumeSafeLifetime<'a, 'r>: LifetimeConstraint<<<T as NativeClass>::Base as GodotObject>::RefKind>,
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AssumeSafeLifetime<'a, 'r>: LifetimeConstraint<<<T as NativeClass>::Base as GodotObject>::RefKind>,
Assume that self
is safe to use.
This is not guaranteed to be a no-op at runtime.
Safety
It's safe to call assume_safe
only if the constraints of Ref::assume_safe
are satisfied for the base object.
impl<T> Instance<T, Unique> where
T: NativeClass,
<T as NativeClass>::Base: GodotObject,
<<T as NativeClass>::Base as GodotObject>::RefKind == ManuallyManaged,
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T: NativeClass,
<T as NativeClass>::Base: GodotObject,
<<T as NativeClass>::Base as GodotObject>::RefKind == ManuallyManaged,
impl<T> Instance<T, Unique> where
T: NativeClass,
<T as NativeClass>::Base: GodotObject,
<T as NativeClass>::Base: QueueFree,
<<T as NativeClass>::Base as GodotObject>::RefKind == ManuallyManaged,
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T: NativeClass,
<T as NativeClass>::Base: GodotObject,
<T as NativeClass>::Base: QueueFree,
<<T as NativeClass>::Base as GodotObject>::RefKind == ManuallyManaged,
pub fn queue_free(self)
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Queues the base object and user-data wrapper for deallocation in the near future.
This should be preferred to free
for Node
s.
Same as self.into_base().queue_free()
.
impl<T> Instance<T, Unique> where
T: NativeClass,
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T: NativeClass,
pub fn into_shared(self) -> Instance<T, Shared>
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Coverts into a Shared
instance.
impl<T> Instance<T, Unique> where
T: NativeClass,
<T as NativeClass>::Base: GodotObject,
<<T as NativeClass>::Base as GodotObject>::RefKind == RefCounted,
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T: NativeClass,
<T as NativeClass>::Base: GodotObject,
<<T as NativeClass>::Base as GodotObject>::RefKind == RefCounted,
pub fn into_thread_local(self) -> Instance<T, ThreadLocal>
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Coverts into a ThreadLocal
instance.
impl<T> Instance<T, Shared> where
T: NativeClass,
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T: NativeClass,
pub unsafe fn assume_unique(self) -> Instance<T, Unique>
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Assume that self
is the unique reference to the underlying base object.
This is guaranteed to be a no-op at runtime if debug_assertions
is disabled. Runtime
sanity checks may be added in debug builds to help catch bugs.
Safety
Calling assume_unique
when self
isn't the unique reference is instant undefined
behavior. This is a much stronger assumption than assume_safe
and should be used with
care.
impl<T> Instance<T, Shared> where
T: NativeClass,
<T as NativeClass>::Base: GodotObject,
<<T as NativeClass>::Base as GodotObject>::RefKind == RefCounted,
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T: NativeClass,
<T as NativeClass>::Base: GodotObject,
<<T as NativeClass>::Base as GodotObject>::RefKind == RefCounted,
pub unsafe fn assume_thread_local(self) -> Instance<T, ThreadLocal>
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Assume that all references to the underlying object is local to the current thread.
This is guaranteed to be a no-op at runtime.
Safety
Calling assume_thread_local
when there are references on other threads is instant
undefined behavior. This is a much stronger assumption than assume_safe
and should
be used with care.
Trait Implementations
impl<T, Access> Clone for Instance<T, Access> where
Access: ThreadAccess,
T: NativeClass,
Ref<<T as NativeClass>::Base, Access>: Clone,
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Access: ThreadAccess,
T: NativeClass,
Ref<<T as NativeClass>::Base, Access>: Clone,
impl<T, Access> Debug for Instance<T, Access> where
Access: ThreadAccess + Debug,
T: NativeClass + Debug,
<T as NativeClass>::Base: Debug,
<T as NativeClass>::UserData: Debug,
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Access: ThreadAccess + Debug,
T: NativeClass + Debug,
<T as NativeClass>::Base: Debug,
<T as NativeClass>::UserData: Debug,
impl<T> Export for Instance<T, Shared> where
T: NativeClass,
Instance<T, Shared>: ToVariant,
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T: NativeClass,
Instance<T, Shared>: ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(
_hint: Option<<Instance<T, Shared> as Export>::Hint>
) -> ExportInfo
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_hint: Option<<Instance<T, Shared> as Export>::Hint>
) -> ExportInfo
impl<T> FromVariant for Instance<T, Shared> where
T: NativeClass,
<T as NativeClass>::Base: GodotObject,
<<T as NativeClass>::Base as GodotObject>::RefKind == RefCounted,
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T: NativeClass,
<T as NativeClass>::Base: GodotObject,
<<T as NativeClass>::Base as GodotObject>::RefKind == RefCounted,
fn from_variant(
variant: &Variant
) -> Result<Instance<T, Shared>, FromVariantError>
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variant: &Variant
) -> Result<Instance<T, Shared>, FromVariantError>
impl<T> OwnedToVariant for Instance<T, Unique> where
T: NativeClass,
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T: NativeClass,
fn owned_to_variant(self) -> Variant
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impl<T, Access> ToVariant for Instance<T, Access> where
Access: ThreadAccess,
T: NativeClass,
Ref<<T as NativeClass>::Base, Access>: ToVariant,
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Access: ThreadAccess,
T: NativeClass,
Ref<<T as NativeClass>::Base, Access>: ToVariant,
fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl<T, Access> RefUnwindSafe for Instance<T, Access> where
Access: RefUnwindSafe,
<T as NativeClass>::Base: RefUnwindSafe,
<<<T as NativeClass>::Base as GodotObject>::RefKind as RefKindSpec>::PtrWrapper: RefUnwindSafe,
<T as NativeClass>::UserData: RefUnwindSafe,
Access: RefUnwindSafe,
<T as NativeClass>::Base: RefUnwindSafe,
<<<T as NativeClass>::Base as GodotObject>::RefKind as RefKindSpec>::PtrWrapper: RefUnwindSafe,
<T as NativeClass>::UserData: RefUnwindSafe,
impl<T, Access> Send for Instance<T, Access> where
Access: Send,
<T as NativeClass>::Base: GodotObject,
<T as NativeClass>::UserData: Send,
Access: Send,
<T as NativeClass>::Base: GodotObject,
<T as NativeClass>::UserData: Send,
impl<T, Access> Sync for Instance<T, Access> where
Access: Sync,
<T as NativeClass>::Base: GodotObject,
<T as NativeClass>::UserData: Sync,
Access: Sync,
<T as NativeClass>::Base: GodotObject,
<T as NativeClass>::UserData: Sync,
impl<T, Access> Unpin for Instance<T, Access> where
Access: Unpin,
<<<T as NativeClass>::Base as GodotObject>::RefKind as RefKindSpec>::PtrWrapper: Unpin,
<T as NativeClass>::UserData: Unpin,
Access: Unpin,
<<<T as NativeClass>::Base as GodotObject>::RefKind as RefKindSpec>::PtrWrapper: Unpin,
<T as NativeClass>::UserData: Unpin,
impl<T, Access> UnwindSafe for Instance<T, Access> where
Access: UnwindSafe,
<T as NativeClass>::Base: RefUnwindSafe,
<<<T as NativeClass>::Base as GodotObject>::RefKind as RefKindSpec>::PtrWrapper: UnwindSafe,
<T as NativeClass>::UserData: UnwindSafe,
Access: UnwindSafe,
<T as NativeClass>::Base: RefUnwindSafe,
<<<T as NativeClass>::Base as GodotObject>::RefKind as RefKindSpec>::PtrWrapper: UnwindSafe,
<T as NativeClass>::UserData: UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> OwnedToVariant for T where
T: ToVariant,
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T: ToVariant,
fn owned_to_variant(self) -> Variant
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impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,