[][src]Struct gdnative::api::Environment

pub struct Environment { /* fields omitted */ }

core class Environment inherits Resource (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

Environment inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl Environment[src]

Constants

impl Environment[src]

pub fn new() -> Ref<Environment, Unique>[src]

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

pub fn adjustment_brightness(&self) -> f64[src]

pub fn adjustment_color_correction(&self) -> Option<Ref<Texture, Shared>>[src]

pub fn adjustment_contrast(&self) -> f64[src]

pub fn adjustment_saturation(&self) -> f64[src]

pub fn ambient_light_color(&self) -> Color[src]

pub fn ambient_light_energy(&self) -> f64[src]

pub fn ambient_light_sky_contribution(&self) -> f64[src]

pub fn background(&self) -> BgMode[src]

pub fn bg_color(&self) -> Color[src]

pub fn bg_energy(&self) -> f64[src]

pub fn camera_feed_id(&self) -> i64[src]

pub fn canvas_max_layer(&self) -> i64[src]

pub fn dof_blur_far_amount(&self) -> f64[src]

pub fn dof_blur_far_distance(&self) -> f64[src]

pub fn dof_blur_far_quality(&self) -> DofBlurQuality[src]

pub fn dof_blur_far_transition(&self) -> f64[src]

pub fn dof_blur_near_amount(&self) -> f64[src]

pub fn dof_blur_near_distance(&self) -> f64[src]

pub fn dof_blur_near_quality(&self) -> DofBlurQuality[src]

pub fn dof_blur_near_transition(&self) -> f64[src]

pub fn fog_color(&self) -> Color[src]

pub fn fog_depth_begin(&self) -> f64[src]

pub fn fog_depth_curve(&self) -> f64[src]

pub fn fog_depth_end(&self) -> f64[src]

pub fn fog_height_curve(&self) -> f64[src]

pub fn fog_height_max(&self) -> f64[src]

pub fn fog_height_min(&self) -> f64[src]

pub fn fog_sun_amount(&self) -> f64[src]

pub fn fog_sun_color(&self) -> Color[src]

pub fn fog_transmit_curve(&self) -> f64[src]

pub fn glow_blend_mode(&self) -> GlowBlendMode[src]

pub fn glow_bloom(&self) -> f64[src]

pub fn glow_hdr_bleed_scale(&self) -> f64[src]

pub fn glow_hdr_bleed_threshold(&self) -> f64[src]

pub fn glow_hdr_luminance_cap(&self) -> f64[src]

pub fn glow_intensity(&self) -> f64[src]

pub fn glow_strength(&self) -> f64[src]

pub fn sky(&self) -> Option<Ref<Sky, Shared>>[src]

pub fn sky_custom_fov(&self) -> f64[src]

pub fn sky_orientation(&self) -> Basis[src]

pub fn sky_rotation(&self) -> Vector3D<f32, UnknownUnit>[src]

pub fn sky_rotation_degrees(&self) -> Vector3D<f32, UnknownUnit>[src]

pub fn ssao_ao_channel_affect(&self) -> f64[src]

pub fn ssao_bias(&self) -> f64[src]

pub fn ssao_blur(&self) -> SsaoBlur[src]

pub fn ssao_color(&self) -> Color[src]

pub fn ssao_direct_light_affect(&self) -> f64[src]

pub fn ssao_edge_sharpness(&self) -> f64[src]

pub fn ssao_intensity(&self) -> f64[src]

pub fn ssao_intensity2(&self) -> f64[src]

pub fn ssao_quality(&self) -> SsaoQuality[src]

pub fn ssao_radius(&self) -> f64[src]

pub fn ssao_radius2(&self) -> f64[src]

pub fn ssr_depth_tolerance(&self) -> f64[src]

pub fn ssr_fade_in(&self) -> f64[src]

pub fn ssr_fade_out(&self) -> f64[src]

pub fn ssr_max_steps(&self) -> i64[src]

pub fn tonemap_auto_exposure(&self) -> bool[src]

pub fn tonemap_auto_exposure_grey(&self) -> f64[src]

pub fn tonemap_auto_exposure_max(&self) -> f64[src]

pub fn tonemap_auto_exposure_min(&self) -> f64[src]

pub fn tonemap_auto_exposure_speed(&self) -> f64[src]

pub fn tonemap_exposure(&self) -> f64[src]

pub fn tonemap_white(&self) -> f64[src]

pub fn tonemapper(&self) -> ToneMapper[src]

pub fn is_adjustment_enabled(&self) -> bool[src]

pub fn is_dof_blur_far_enabled(&self) -> bool[src]

pub fn is_dof_blur_near_enabled(&self) -> bool[src]

pub fn is_fog_depth_enabled(&self) -> bool[src]

pub fn is_fog_enabled(&self) -> bool[src]

pub fn is_fog_height_enabled(&self) -> bool[src]

pub fn is_fog_transmit_enabled(&self) -> bool[src]

pub fn is_glow_bicubic_upscale_enabled(&self) -> bool[src]

pub fn is_glow_enabled(&self) -> bool[src]

pub fn is_glow_level_enabled(&self, idx: i64) -> bool[src]

pub fn is_ssao_enabled(&self) -> bool[src]

pub fn is_ssr_enabled(&self) -> bool[src]

pub fn is_ssr_rough(&self) -> bool[src]

pub fn set_adjustment_brightness(&self, brightness: f64)[src]

pub fn set_adjustment_color_correction(
    &self,
    color_correction: impl AsArg<Texture>
)
[src]

pub fn set_adjustment_contrast(&self, contrast: f64)[src]

pub fn set_adjustment_enable(&self, enabled: bool)[src]

pub fn set_adjustment_saturation(&self, saturation: f64)[src]

pub fn set_ambient_light_color(&self, color: Color)[src]

pub fn set_ambient_light_energy(&self, energy: f64)[src]

pub fn set_ambient_light_sky_contribution(&self, energy: f64)[src]

pub fn set_background(&self, mode: i64)[src]

pub fn set_bg_color(&self, color: Color)[src]

pub fn set_bg_energy(&self, energy: f64)[src]

pub fn set_camera_feed_id(&self, camera_feed_id: i64)[src]

pub fn set_canvas_max_layer(&self, layer: i64)[src]

pub fn set_dof_blur_far_amount(&self, intensity: f64)[src]

pub fn set_dof_blur_far_distance(&self, intensity: f64)[src]

pub fn set_dof_blur_far_enabled(&self, enabled: bool)[src]

pub fn set_dof_blur_far_quality(&self, intensity: i64)[src]

pub fn set_dof_blur_far_transition(&self, intensity: f64)[src]

pub fn set_dof_blur_near_amount(&self, intensity: f64)[src]

pub fn set_dof_blur_near_distance(&self, intensity: f64)[src]

pub fn set_dof_blur_near_enabled(&self, enabled: bool)[src]

pub fn set_dof_blur_near_quality(&self, level: i64)[src]

pub fn set_dof_blur_near_transition(&self, intensity: f64)[src]

pub fn set_fog_color(&self, color: Color)[src]

pub fn set_fog_depth_begin(&self, distance: f64)[src]

pub fn set_fog_depth_curve(&self, curve: f64)[src]

pub fn set_fog_depth_enabled(&self, enabled: bool)[src]

pub fn set_fog_depth_end(&self, distance: f64)[src]

pub fn set_fog_enabled(&self, enabled: bool)[src]

pub fn set_fog_height_curve(&self, curve: f64)[src]

pub fn set_fog_height_enabled(&self, enabled: bool)[src]

pub fn set_fog_height_max(&self, height: f64)[src]

pub fn set_fog_height_min(&self, height: f64)[src]

pub fn set_fog_sun_amount(&self, amount: f64)[src]

pub fn set_fog_sun_color(&self, color: Color)[src]

pub fn set_fog_transmit_curve(&self, curve: f64)[src]

pub fn set_fog_transmit_enabled(&self, enabled: bool)[src]

pub fn set_glow_bicubic_upscale(&self, enabled: bool)[src]

pub fn set_glow_blend_mode(&self, mode: i64)[src]

pub fn set_glow_bloom(&self, amount: f64)[src]

pub fn set_glow_enabled(&self, enabled: bool)[src]

pub fn set_glow_hdr_bleed_scale(&self, scale: f64)[src]

pub fn set_glow_hdr_bleed_threshold(&self, threshold: f64)[src]

pub fn set_glow_hdr_luminance_cap(&self, amount: f64)[src]

pub fn set_glow_intensity(&self, intensity: f64)[src]

pub fn set_glow_level(&self, idx: i64, enabled: bool)[src]

pub fn set_glow_strength(&self, strength: f64)[src]

pub fn set_sky(&self, sky: impl AsArg<Sky>)[src]

pub fn set_sky_custom_fov(&self, scale: f64)[src]

pub fn set_sky_orientation(&self, orientation: Basis)[src]

pub fn set_sky_rotation(&self, euler_radians: Vector3D<f32, UnknownUnit>)[src]

pub fn set_sky_rotation_degrees(
    &self,
    euler_degrees: Vector3D<f32, UnknownUnit>
)
[src]

pub fn set_ssao_ao_channel_affect(&self, amount: f64)[src]

pub fn set_ssao_bias(&self, bias: f64)[src]

pub fn set_ssao_blur(&self, mode: i64)[src]

pub fn set_ssao_color(&self, color: Color)[src]

pub fn set_ssao_direct_light_affect(&self, amount: f64)[src]

pub fn set_ssao_edge_sharpness(&self, edge_sharpness: f64)[src]

pub fn set_ssao_enabled(&self, enabled: bool)[src]

pub fn set_ssao_intensity(&self, intensity: f64)[src]

pub fn set_ssao_intensity2(&self, intensity: f64)[src]

pub fn set_ssao_quality(&self, quality: i64)[src]

pub fn set_ssao_radius(&self, radius: f64)[src]

pub fn set_ssao_radius2(&self, radius: f64)[src]

pub fn set_ssr_depth_tolerance(&self, depth_tolerance: f64)[src]

pub fn set_ssr_enabled(&self, enabled: bool)[src]

pub fn set_ssr_fade_in(&self, fade_in: f64)[src]

pub fn set_ssr_fade_out(&self, fade_out: f64)[src]

pub fn set_ssr_max_steps(&self, max_steps: i64)[src]

pub fn set_ssr_rough(&self, rough: bool)[src]

pub fn set_tonemap_auto_exposure(&self, auto_exposure: bool)[src]

pub fn set_tonemap_auto_exposure_grey(&self, exposure_grey: f64)[src]

pub fn set_tonemap_auto_exposure_max(&self, exposure_max: f64)[src]

pub fn set_tonemap_auto_exposure_min(&self, exposure_min: f64)[src]

pub fn set_tonemap_auto_exposure_speed(&self, exposure_speed: f64)[src]

pub fn set_tonemap_exposure(&self, exposure: f64)[src]

pub fn set_tonemap_white(&self, white: f64)[src]

pub fn set_tonemapper(&self, mode: i64)[src]

Methods from Deref<Target = Resource>

pub fn duplicate(&self, subresources: bool) -> Option<Ref<Resource, Shared>>[src]

pub fn get_local_scene(&self) -> Option<Ref<Node, Shared>>[src]

pub fn name(&self) -> GodotString[src]

pub fn path(&self) -> GodotString[src]

pub fn get_rid(&self) -> Rid[src]

pub fn is_local_to_scene(&self) -> bool[src]

pub fn set_local_to_scene(&self, enable: bool)[src]

pub fn set_name(&self, name: impl Into<GodotString>)[src]

pub fn set_path(&self, path: impl Into<GodotString>)[src]

pub fn setup_local_to_scene(&self)[src]

pub fn take_over_path(&self, path: impl Into<GodotString>)[src]

Trait Implementations

impl Debug for Environment[src]

impl Deref for Environment[src]

type Target = Resource

The resulting type after dereferencing.

impl DerefMut for Environment[src]

impl GodotObject for Environment[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for Environment[src]

impl SubClass<Object> for Environment[src]

impl SubClass<Reference> for Environment[src]

impl SubClass<Resource> for Environment[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.