[−][src]Struct gdnative::WindowDialog
core class WindowDialog
inherits Popup
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
WindowDialog
is an unsafe pointer, and all of its methods are unsafe.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using WindowDialog::free
.
Class hierarchy
WindowDialog inherits methods from:
Implementations
impl WindowDialog
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pub fn new() -> WindowDialog
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using WindowDialog::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub unsafe fn _closed(&mut self)
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pub unsafe fn _gui_input(&mut self, arg0: Option<InputEvent>)
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pub unsafe fn get_close_button(&mut self) -> Option<TextureButton>
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pub unsafe fn get_resizable(&self) -> bool
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pub unsafe fn get_title(&self) -> GodotString
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pub unsafe fn set_resizable(&mut self, resizable: bool)
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pub unsafe fn set_title(&mut self, title: GodotString)
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pub unsafe fn to_popup(&self) -> Popup
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Up-cast.
pub unsafe fn to_control(&self) -> Control
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Up-cast.
pub unsafe fn to_canvas_item(&self) -> CanvasItem
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Popup>
pub const NOTIFICATION_POPUP_HIDE: i64
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pub const NOTIFICATION_POST_POPUP: i64
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pub unsafe fn is_exclusive(&self) -> bool
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pub unsafe fn popup(&mut self, bounds: Rect<f32, UnknownUnit>)
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pub unsafe fn popup_centered(&mut self, size: Vector2D<f32, UnknownUnit>)
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pub unsafe fn popup_centered_clamped(
&mut self,
size: Vector2D<f32, UnknownUnit>,
fallback_ratio: f64
)
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&mut self,
size: Vector2D<f32, UnknownUnit>,
fallback_ratio: f64
)
pub unsafe fn popup_centered_minsize(
&mut self,
minsize: Vector2D<f32, UnknownUnit>
)
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&mut self,
minsize: Vector2D<f32, UnknownUnit>
)
pub unsafe fn popup_centered_ratio(&mut self, ratio: f64)
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pub unsafe fn set_as_minsize(&mut self)
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pub unsafe fn set_exclusive(&mut self, enable: bool)
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pub unsafe fn to_control(&self) -> Control
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Up-cast.
pub unsafe fn to_canvas_item(&self) -> CanvasItem
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for WindowDialog
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fn clone(&self) -> WindowDialog
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fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for WindowDialog
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impl Debug for WindowDialog
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impl Deref for WindowDialog
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impl DerefMut for WindowDialog
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impl Free for WindowDialog
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unsafe fn godot_free(self)
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impl FromVariant for WindowDialog
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fn from_variant(variant: &Variant) -> Result<WindowDialog, FromVariantError>
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impl GodotObject for WindowDialog
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> WindowDialog
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unsafe fn from_return_position_sys(obj: *mut c_void) -> WindowDialog
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unsafe fn to_sys(&self) -> *mut c_void
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unsafe fn claim(&self) -> Self
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impl Instanciable for WindowDialog
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fn construct() -> WindowDialog
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impl QueueFree for WindowDialog
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unsafe fn godot_queue_free(&mut self)
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impl ToVariant for WindowDialog
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for WindowDialog
impl !Send for WindowDialog
impl !Sync for WindowDialog
impl Unpin for WindowDialog
impl UnwindSafe for WindowDialog
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,