[−][src]Struct gdnative::VisualShaderNodeTransformFunc
core class VisualShaderNodeTransformFunc
inherits VisualShaderNode
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
VisualShaderNodeTransformFunc inherits methods from:
Implementations
impl VisualShaderNodeTransformFunc
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Constants
pub const FUNC_INVERSE: i64
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pub const FUNC_TRANSPOSE: i64
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impl VisualShaderNodeTransformFunc
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pub fn new() -> VisualShaderNodeTransformFunc
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pub fn new_ref(&self) -> VisualShaderNodeTransformFunc
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Creates a new reference to the same reference-counted object.
pub fn get_function(&self) -> VisualShaderNodeTransformFuncFunction
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pub fn set_function(&mut self, func: i64)
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pub fn to_visual_shader_node(&self) -> VisualShaderNode
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = VisualShaderNode>
pub const PORT_TYPE_SCALAR: i64
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pub const PORT_TYPE_VECTOR: i64
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pub const PORT_TYPE_BOOLEAN: i64
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pub const PORT_TYPE_SAMPLER: i64
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pub const PORT_TYPE_TRANSFORM: i64
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pub const PORT_TYPE_MAX: i64
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pub fn new_ref(&self) -> VisualShaderNode
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Creates a new reference to the same reference-counted object.
pub fn get_default_input_values(&self) -> VariantArray
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pub fn get_input_port_default_value(&self, port: i64) -> Variant
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pub fn get_output_port_for_preview(&self) -> i64
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pub fn set_default_input_values(&mut self, values: VariantArray)
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pub fn set_input_port_default_value(&mut self, port: i64, value: Variant)
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pub fn set_output_port_for_preview(&mut self, port: i64)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for VisualShaderNodeTransformFunc
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fn clone(&self) -> VisualShaderNodeTransformFunc
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fn clone_from(&mut self, source: &Self)
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impl Debug for VisualShaderNodeTransformFunc
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impl Deref for VisualShaderNodeTransformFunc
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type Target = VisualShaderNode
The resulting type after dereferencing.
fn deref(&self) -> &VisualShaderNode
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impl DerefMut for VisualShaderNodeTransformFunc
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fn deref_mut(&mut self) -> &mut VisualShaderNode
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impl Drop for VisualShaderNodeTransformFunc
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impl FromVariant for VisualShaderNodeTransformFunc
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fn from_variant(
variant: &Variant
) -> Result<VisualShaderNodeTransformFunc, FromVariantError>
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variant: &Variant
) -> Result<VisualShaderNodeTransformFunc, FromVariantError>
impl GodotObject for VisualShaderNodeTransformFunc
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeTransformFunc
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unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeTransformFunc
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obj: *mut c_void
) -> VisualShaderNodeTransformFunc
unsafe fn to_sys(&self) -> *mut c_void
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unsafe fn claim(&self) -> Self
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impl Instanciable for VisualShaderNodeTransformFunc
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impl ToVariant for VisualShaderNodeTransformFunc
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for VisualShaderNodeTransformFunc
impl !Send for VisualShaderNodeTransformFunc
impl !Sync for VisualShaderNodeTransformFunc
impl Unpin for VisualShaderNodeTransformFunc
impl UnwindSafe for VisualShaderNodeTransformFunc
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,