[−][src]Struct gdnative::VisualShaderNodeCompare
core class VisualShaderNodeCompare
inherits VisualShaderNode
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
VisualShaderNodeCompare inherits methods from:
Methods
impl VisualShaderNodeCompare
[src]
Constants
pub const CTYPE_TRANSFORM: i64
[src]
pub const FUNC_EQUAL: i64
[src]
pub const FUNC_LESS_THAN: i64
[src]
pub const COND_ANY: i64
[src]
pub const CTYPE_SCALAR: i64
[src]
pub const CTYPE_VECTOR: i64
[src]
pub const FUNC_LESS_THAN_EQUAL: i64
[src]
pub const CTYPE_BOOLEAN: i64
[src]
pub const FUNC_GREATER_THAN_EQUAL: i64
[src]
pub const COND_ALL: i64
[src]
pub const FUNC_GREATER_THAN: i64
[src]
pub const FUNC_NOT_EQUAL: i64
[src]
impl VisualShaderNodeCompare
[src]
pub fn new() -> VisualShaderNodeCompare
[src]
pub fn new_ref(&self) -> VisualShaderNodeCompare
[src]
Creates a new reference to the same reference-counted object.
pub fn get_comparison_type(&self) -> VisualShaderNodeCompareComparisonType
[src]
pub fn get_condition(&self) -> VisualShaderNodeCompareCondition
[src]
pub fn get_function(&self) -> VisualShaderNodeCompareFunction
[src]
pub fn set_comparison_type(&mut self, _type: i64)
[src]
pub fn set_condition(&mut self, condition: i64)
[src]
pub fn set_function(&mut self, func: i64)
[src]
pub fn to_visual_shader_node(&self) -> VisualShaderNode
[src]
Up-cast.
pub fn to_resource(&self) -> Resource
[src]
Up-cast.
pub fn to_reference(&self) -> Reference
[src]
Up-cast.
pub fn to_object(&self) -> Object
[src]
Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
[src]
T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = VisualShaderNode>
pub const PORT_TYPE_BOOLEAN: i64
[src]
pub const PORT_TYPE_SCALAR: i64
[src]
pub const PORT_TYPE_TRANSFORM: i64
[src]
pub const PORT_TYPE_VECTOR: i64
[src]
pub const PORT_TYPE_MAX: i64
[src]
pub const PORT_TYPE_SAMPLER: i64
[src]
pub fn new_ref(&self) -> VisualShaderNode
[src]
Creates a new reference to the same reference-counted object.
pub fn get_default_input_values(&self) -> VariantArray
[src]
pub fn get_input_port_default_value(&self, port: i64) -> Variant
[src]
pub fn get_output_port_for_preview(&self) -> i64
[src]
pub fn set_default_input_values(&mut self, values: VariantArray)
[src]
pub fn set_input_port_default_value(&mut self, port: i64, value: Variant)
[src]
pub fn set_output_port_for_preview(&mut self, port: i64)
[src]
pub fn to_resource(&self) -> Resource
[src]
Up-cast.
pub fn to_reference(&self) -> Reference
[src]
Up-cast.
pub fn to_object(&self) -> Object
[src]
Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
[src]
T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for VisualShaderNodeCompare
[src]
fn clone(&self) -> VisualShaderNodeCompare
[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Debug for VisualShaderNodeCompare
[src]
impl Deref for VisualShaderNodeCompare
[src]
type Target = VisualShaderNode
The resulting type after dereferencing.
fn deref(&self) -> &VisualShaderNode
[src]
impl DerefMut for VisualShaderNodeCompare
[src]
fn deref_mut(&mut self) -> &mut VisualShaderNode
[src]
impl Drop for VisualShaderNodeCompare
[src]
impl FromVariant for VisualShaderNodeCompare
[src]
fn from_variant(
variant: &Variant
) -> Result<VisualShaderNodeCompare, FromVariantError>
[src]
variant: &Variant
) -> Result<VisualShaderNodeCompare, FromVariantError>
impl GodotObject for VisualShaderNodeCompare
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeCompare
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualShaderNodeCompare
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl Instanciable for VisualShaderNodeCompare
[src]
impl ToVariant for VisualShaderNodeCompare
[src]
fn to_variant(&self) -> Variant
[src]
Auto Trait Implementations
impl RefUnwindSafe for VisualShaderNodeCompare
impl !Send for VisualShaderNodeCompare
impl !Sync for VisualShaderNodeCompare
impl Unpin for VisualShaderNodeCompare
impl UnwindSafe for VisualShaderNodeCompare
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> Export for T where
T: GodotObject + ToVariant,
[src]
T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
[src]
fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,