[−][src]Struct gdnative::VisibilityEnabler2D
core class VisibilityEnabler2D
inherits VisibilityNotifier2D
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
VisibilityEnabler2D
is an unsafe pointer, and all of its methods are unsafe.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using VisibilityEnabler2D::free
.
Class hierarchy
VisibilityEnabler2D inherits methods from:
Methods
impl VisibilityEnabler2D
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Constants
pub const ENABLER_PAUSE_ANIMATED_SPRITES: i64
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pub const ENABLER_PARENT_PHYSICS_PROCESS: i64
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pub const ENABLER_PARENT_PROCESS: i64
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pub const ENABLER_PAUSE_ANIMATIONS: i64
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pub const ENABLER_FREEZE_BODIES: i64
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pub const ENABLER_PAUSE_PARTICLES: i64
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pub const ENABLER_MAX: i64
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impl VisibilityEnabler2D
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pub fn new() -> VisibilityEnabler2D
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using VisibilityEnabler2D::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub unsafe fn _node_removed(&mut self, arg0: Option<Node>)
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pub unsafe fn is_enabler_enabled(&self, enabler: i64) -> bool
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pub unsafe fn set_enabler(&mut self, enabler: i64, enabled: bool)
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pub unsafe fn to_visibility_notifier_2d(&self) -> VisibilityNotifier2D
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Up-cast.
pub unsafe fn to_node_2d(&self) -> Node2D
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Up-cast.
pub unsafe fn to_canvas_item(&self) -> CanvasItem
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = VisibilityNotifier2D>
pub unsafe fn get_rect(&self) -> Rect<f32, UnknownUnit>
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pub unsafe fn is_on_screen(&self) -> bool
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pub unsafe fn set_rect(&mut self, rect: Rect<f32, UnknownUnit>)
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pub unsafe fn to_node_2d(&self) -> Node2D
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Up-cast.
pub unsafe fn to_canvas_item(&self) -> CanvasItem
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for VisibilityEnabler2D
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fn clone(&self) -> VisibilityEnabler2D
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fn clone_from(&mut self, source: &Self)
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impl Copy for VisibilityEnabler2D
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impl Debug for VisibilityEnabler2D
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impl Deref for VisibilityEnabler2D
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type Target = VisibilityNotifier2D
The resulting type after dereferencing.
fn deref(&self) -> &VisibilityNotifier2D
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impl DerefMut for VisibilityEnabler2D
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fn deref_mut(&mut self) -> &mut VisibilityNotifier2D
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impl Free for VisibilityEnabler2D
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unsafe fn godot_free(self)
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impl FromVariant for VisibilityEnabler2D
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fn from_variant(
variant: &Variant
) -> Result<VisibilityEnabler2D, FromVariantError>
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variant: &Variant
) -> Result<VisibilityEnabler2D, FromVariantError>
impl GodotObject for VisibilityEnabler2D
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> VisibilityEnabler2D
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unsafe fn from_return_position_sys(obj: *mut c_void) -> VisibilityEnabler2D
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for VisibilityEnabler2D
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fn construct() -> VisibilityEnabler2D
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impl QueueFree for VisibilityEnabler2D
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unsafe fn godot_queue_free(&mut self)
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impl ToVariant for VisibilityEnabler2D
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for VisibilityEnabler2D
impl !Send for VisibilityEnabler2D
impl !Sync for VisibilityEnabler2D
impl Unpin for VisibilityEnabler2D
impl UnwindSafe for VisibilityEnabler2D
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,