[−][src]Struct gdnative::Translation
core class Translation
inherits Resource
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
Translation inherits methods from:
Methods
impl Translation
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pub fn new() -> Translation
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pub fn new_ref(&self) -> Translation
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Creates a new reference to the same reference-counted object.
pub fn _get_messages(&self) -> StringArray
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pub fn _set_messages(&mut self, arg0: StringArray)
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pub fn add_message(
&mut self,
src_message: GodotString,
xlated_message: GodotString
)
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&mut self,
src_message: GodotString,
xlated_message: GodotString
)
pub fn erase_message(&mut self, src_message: GodotString)
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pub fn get_locale(&self) -> GodotString
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pub fn get_message(&self, src_message: GodotString) -> GodotString
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pub fn get_message_count(&self) -> i64
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pub fn get_message_list(&self) -> StringArray
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pub fn set_locale(&mut self, locale: GodotString)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Resource>
pub fn new_ref(&self) -> Resource
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Creates a new reference to the same reference-counted object.
pub fn _setup_local_to_scene(&mut self)
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pub fn duplicate(&self, subresources: bool) -> Option<Resource>
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pub fn get_local_scene(&self) -> Option<Node>
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pub fn get_name(&self) -> GodotString
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pub fn get_path(&self) -> GodotString
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pub fn get_rid(&self) -> Rid
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pub fn is_local_to_scene(&self) -> bool
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pub fn set_local_to_scene(&mut self, enable: bool)
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pub fn set_name(&mut self, name: GodotString)
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pub fn set_path(&mut self, path: GodotString)
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pub fn setup_local_to_scene(&mut self)
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pub fn take_over_path(&mut self, path: GodotString)
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pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for Translation
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fn clone(&self) -> Translation
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fn clone_from(&mut self, source: &Self)
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impl Debug for Translation
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impl Deref for Translation
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impl DerefMut for Translation
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impl Drop for Translation
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impl FromVariant for Translation
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fn from_variant(variant: &Variant) -> Result<Translation, FromVariantError>
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impl GodotObject for Translation
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> Translation
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unsafe fn from_return_position_sys(obj: *mut c_void) -> Translation
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for Translation
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fn construct() -> Translation
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impl ToVariant for Translation
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for Translation
impl !Send for Translation
impl !Sync for Translation
impl Unpin for Translation
impl UnwindSafe for Translation
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,