[−][src]Struct gdnative::PolygonPathFinder
core class PolygonPathFinder
inherits Resource
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
PolygonPathFinder inherits methods from:
Methods
impl PolygonPathFinder
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pub fn new() -> PolygonPathFinder
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pub fn new_ref(&self) -> PolygonPathFinder
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Creates a new reference to the same reference-counted object.
pub fn _get_data(&self) -> Dictionary
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pub fn _set_data(&mut self, arg0: Dictionary)
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pub fn find_path(
&mut self,
from: Vector2D<f32, UnknownUnit>,
to: Vector2D<f32, UnknownUnit>
) -> Vector2Array
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&mut self,
from: Vector2D<f32, UnknownUnit>,
to: Vector2D<f32, UnknownUnit>
) -> Vector2Array
pub fn get_bounds(&self) -> Rect<f32, UnknownUnit>
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pub fn get_closest_point(
&self,
point: Vector2D<f32, UnknownUnit>
) -> Vector2D<f32, UnknownUnit>
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&self,
point: Vector2D<f32, UnknownUnit>
) -> Vector2D<f32, UnknownUnit>
pub fn get_intersections(
&self,
from: Vector2D<f32, UnknownUnit>,
to: Vector2D<f32, UnknownUnit>
) -> Vector2Array
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&self,
from: Vector2D<f32, UnknownUnit>,
to: Vector2D<f32, UnknownUnit>
) -> Vector2Array
pub fn get_point_penalty(&self, idx: i64) -> f64
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pub fn is_point_inside(&self, point: Vector2D<f32, UnknownUnit>) -> bool
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pub fn set_point_penalty(&mut self, idx: i64, penalty: f64)
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pub fn setup(&mut self, points: Vector2Array, connections: Int32Array)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Resource>
pub fn new_ref(&self) -> Resource
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Creates a new reference to the same reference-counted object.
pub fn _setup_local_to_scene(&mut self)
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pub fn duplicate(&self, subresources: bool) -> Option<Resource>
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pub fn get_local_scene(&self) -> Option<Node>
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pub fn get_name(&self) -> GodotString
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pub fn get_path(&self) -> GodotString
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pub fn get_rid(&self) -> Rid
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pub fn is_local_to_scene(&self) -> bool
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pub fn set_local_to_scene(&mut self, enable: bool)
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pub fn set_name(&mut self, name: GodotString)
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pub fn set_path(&mut self, path: GodotString)
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pub fn setup_local_to_scene(&mut self)
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pub fn take_over_path(&mut self, path: GodotString)
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pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for PolygonPathFinder
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fn clone(&self) -> PolygonPathFinder
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fn clone_from(&mut self, source: &Self)
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impl Debug for PolygonPathFinder
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impl Deref for PolygonPathFinder
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impl DerefMut for PolygonPathFinder
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impl Drop for PolygonPathFinder
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impl FromVariant for PolygonPathFinder
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fn from_variant(
variant: &Variant
) -> Result<PolygonPathFinder, FromVariantError>
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variant: &Variant
) -> Result<PolygonPathFinder, FromVariantError>
impl GodotObject for PolygonPathFinder
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> PolygonPathFinder
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unsafe fn from_return_position_sys(obj: *mut c_void) -> PolygonPathFinder
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for PolygonPathFinder
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fn construct() -> PolygonPathFinder
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impl ToVariant for PolygonPathFinder
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for PolygonPathFinder
impl !Send for PolygonPathFinder
impl !Sync for PolygonPathFinder
impl Unpin for PolygonPathFinder
impl UnwindSafe for PolygonPathFinder
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,